Shifting cloud computing capabilities close to the edge enables provisioning of low latency location‐based internet services that are adapted to user behaviour. However, this can be achieved neither with a simple move of the physical hosts closer to edge networks, nor continuing to abide by the same principles as the ones implemented in traditional cloud computing approaches. In order to accomplish the promised high quality of service, changes must be made to the resource management techniques so that they are adapted to the requirements of fog computing. This paper introduces a novel location‐based handoff management and its corresponding implementation of dynamic resource management modules that introduce resource allocation and migration strategies adapted specifically to fog computing. The aim is the implementation of the follow‐me behaviour of edge resources considering a tightly coupled perspective with the user location. The proposal is based on the concept of mapping physical areas to logical resource communities where the node mobility triggers migrations to the corresponding community. The results analysis from the simulation scenarios shows that the effectiveness of our community‐based dynamic resource management proposal in following the geographical trajectory of mobile users with wearable devices is over 80% even in highly saturated environments. The comparison with traditional resource management techniques clearly presents the advantages of our proposal, while the parameter wise in‐depth analysis discusses dependencies on the number of nodes, speed, and available resources.
In order to obtain an efficient wireless sensor network localization, several enhancements based on the decentralized approach are proposed. These features can be used in the cases when multiple distance measurements are used as input, where each node iteratively updates its estimated position using a maximum likelihood estimation method based on the previously estimated positions of its neighbors. Three novel features are introduced. First, a backbone is constructed, that is, a subset of nodes that are intermediaries between multiple beacon nodes, which guides the localization process of the other (non-backbone) nodes. Second, the space is perturbed more often during the earlier time steps to avoid reaching poor local minima in some cases regarding the localization optimization function. Third, for better localization of the non-backbone (or peripheral) nodes and avoidance of the rigidity problem, 2-hop neighboring distances are approximated. The introduced features are incorporated in a range-based algorithm that is fully distributed, shows good performance, and is scalable to arbitrary network size.
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