The present article analyzes the teaching experience in undergraduate degree in Computing of the University of Pernambuco (UPE) -Campus Garanhuns, in the final years of elementary education, in the teaching of the discipline of Educational Computing. The purpose was to implement an educational training with young people, applying the axes: computational thinking, the world and digital culture, articulating this knowledge with students of the 6th grade B, Elementary School, School of Application Professor Ivonita Alves Guerra in Garanhuns / PE, using as a means of learning leisure activities and software. It was verified that the pedagogical action promoted a greater understanding of the students on the proposed contents.
Resumo. O presente artigo analisa a experiência docente em curso deLicenciatura em Computação da Universidade de Pernambuco (UPE) -Campus Garanhuns, nos anos finais do ensino fundamental, no ensino da disciplina de Computação Educacional. A finalidade foi implementar uma formação educativa com jovens, aplicando os eixos: pensamento computacional, mundo e cultura digital, articulando este conhecimento com educandos do 6º ano B, do Ensino Fundamental, da Escola de Aplicação Professora Ivonita Alves Guerra em Garanhuns/PE, utilizando como meio de aprendizagem atividades e softwares lúdicos. Constatou-se que a ação pedagógica promoveu um maior entendimento dos educandos sobre os conteúdos propostos.
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