Custom-tailored designs have attracted increasing attention from both consumers and manufacturers due to increasingly intense market competition. We propose and verify a method for custom designing swimming goggles that is suitable for use on the Internet. Twenty-five points representing head features were first identified, and the relationship between these points and the size of the goggles were confirmed. The correct position for photography was then experimentally determined, and a camera-position corrector was designed and manufactured. A three-dimensional (3D) scanning model was divided into 18 planes based on the feature points, and the contour curve of the surface on each plane was extracted. Secondly a Hermite interpolation curve was then used to describe the contour curve for the head, and a parametric 3D head model was established. The method of using orthographic photographs with patches to obtain 3D data was summarized to determine the size of the user’s head, and a 3D model of the user’s head and the 3D model of the goggles were established. Lastly, we developed an algorithm for eliminating errors in the photographs. We also produced an operational flowchart for an application (APP) following the research approaches and then determined the page structure of the APP based on the flowchart to verify the validity of our proposed method and ultimately to establish an APP for interactively designing swimming goggles. The entire APP operation process was completed using a volunteer as an experimental subject when a model for custom-tailored goggles was obtained. The model was then processed and applied using 3D printing. The volunteer confirmed the model by declaring that the goggles were comfortable to wear and perfectly positioned on his face, thereby verifying the validity of the method.
Based on the analysis of the soundscape at Small Wild Goose Pagoda (also Xiao Yanta, according to its Chinese pronunciation) from the perspective of “audience-sound-environment”, this article explores the audience’s perception information of the “Yanta Morning Bell”, the symbolic soundscape of the Small Wild Goose Pagoda. To probe audience’s way of acquiring the perception information of the pagoda and the mode of constructing cultural contacts, this article starts with the uniqueness of the soundscape at the Small Wild Goose Pagoda, incorporating visual, hearing, touch and other interactive forms. By immersive experience, audiences can receive cultural information and enrich their cultural knowledge. This study hopes to provide new ideas for the multi-dimensional soundscape interaction design at Small Wild Goose Pagoda.
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