Introduction: Stunting among children still becomes a public health problem that needs serious attention. Stunting often occurs in 1000 days of a child's life. Some factors often cause stunting, such as lack of knowledge and nutrition for children. Aim to study the correlation between mother's nutritional knowledge and behavior in providing nutrition for children under two years old and the prevalence of stunting in Banteran Village, Sumbang District.Methods: This study is an analytical observational study with a case-control study design. The population in this study was 210 people. The research sample was 68 respondents taken by proportional random sampling technique. Research instrument for measuring height by measuring height/age with a z-score on the Kartu Menuju Sehat (KMS) chart. Data analysis was done by chi-square test.Results: The correlation between the level of nutritional knowledge of mothers and the prevalence of stunting based on the Chi-Square test results obtained p = 0.015 OR = 0.246. There is a significant correlation between the mother's nutritional knowledge and behavior and the stunting prevalence among children under two years old (p = 0.014; OR value = 0.284).Conclusion: There is a correlation between mothers' level of nutritional knowledge and the prevalence of stunting in Banteran Village, Sumbang, Banyumas Regency.
This study aims to describe the implementation of the flipped classroom learning model in distance learning to increase participation in science learning at SMP Negeri 1 Gangga. This research method used descriptive qualitative research. The subjects in this study were class IX.2 as many as 28 people. This research data collection technique used observation sheets, documentation, and tests. While the data analysis technique used qualitative and quantitative descriptive analysis. The results of this study indicate an increase in student participation in taking part in distance learning using the Flipped Classroom model, namely 10 people in week 1, 15 weeks 2, 22 weeks 3 and 24 people in week 4, while 4 other people join the study. outside the network. Furthermore, with regard to student responses, it shows that before the implementation of distance learning using the Flipped Classroom learning model as many as 50% of students are not happy, as many as 31% of students are not happy, and 17% of students are quite happy with distance learning. However, after using the Flipped Classroom learning model, 25% of students were unhappy, 25% of students were less than happy, 35% of students were happy, and 14% were very happy with distance learning.
The implementation of KKN PPM is implemented, such as training activities collage of natural materials in kindergarten Aisyiyah Bustanul Atfal, the trainees are students-students with a number of 31 children. the location of the training activities carried out at the Village Hall Dermo, District Benjeng, Gresik. Selection of the type of skill is partly due to the activities collage of natural materials still little known to the child, even many of the students lack of interest dents collage collage mainly natural materials, and a lack of impetus from educational institutions and parents so as to enable the development of activities of collage of natural materials in order to can create learning activities that are creative and innovative. The implementation of the PPM service learning activities are more focused on aspects of practice rather than theory, with a ratio of 80% practical and 20% theory, so students can further dents to imagine in following the activities collage of natural materials and provide new experiences with activities directly with media provided. keywords: collage, material, natural
This study aimed to improve students' learning activities in Science subjects with material inheritance through Inquiry learning models. The research method used was classroom action research conducted in three cycles. The subjects of this study were students of class IX.A Gangga SMP N 1. The data collection technique used was the observation sheet. Data of the research were analyzed by using descriptive qualitative and quantitative analysis. The results of the study showed that there was a significant increase from cycle I to cycle II, and from cycle II to cycle III to the components studied. From the results of which, therefore, it could be concluded that the implementation of Inquiry learning models had an effect on students learning activities. This was proved by the higher value of students learning activities in each cycle of the actions.Abstrak: Penelitian ini bertujuan untuk meningkatkan aktifitas belajar siswa pada mata pelajaran IPA dengan materi pewarisan sifat melalui model pembelajaran Inkuiri. Metode penelitian yang digunakan adalah penelitian tindakan kelas yang dilakukan sebanyak tiga siklus. Subyek penelitian ini adalah siswa kelas IX.A SMP Negeri 1 Gangga. Teknik pengumpulan data yang digunakan adalah lembar pengamatan (observasi). Analisis data penelitian ini menggunakan analisis deskriptif kualitatif dan kuantitatif. Hasil penelitian menunjukkan bahwa terjadi peningkatan signifikan dari siklus I ke siklus II, dari siklus II ke siklus III pada komponen-komponen yang diteliti sehingga disimpulkan implementasi model pembelajaran inkuiri berpengaruh terhadap aktifitas belajar siswa. Hal ini dibuktikan dengan semakin tingginya nilai aktifitas belajar siswa setiap siklus.
This study aims to describe the use of online game media through ProProfs to improve the Digital Literacy of students at SMPN 1 Gangga. This research method uses classroom action research which is carried out in 2 cycles with the research subjects being class IX.1 students, totaling 20 students. The data collection techniques used in this study were observation, questionnaires and documentation. While the data analysis technique used descriptive analysis. The results of this study indicate that the use of online game media through ProProfs can improve the digital literacy of class IX.1 students of SMP Negeri 1 Gangga in the subject of static electricity for the 2021/2022 academic year. In addition, online game media through ProProfs is easy and practical in making and playing games, so that it makes students happy to play them and becomes a solution for using cellphones more effectively in learning.
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