Augmented reality (AR) is one type of learning process that can be applied through mobile learning known as mobile augmented reality. AR offers an innovative learning space through an active interaction of superimposing digital contents into the real context to enhance learning experiences. Previous studies have found that AR in education is able to lead students to achieve higher levels of engagement in the learning process. In contrast, the potential of AR in education has not been explored intensively. Therefore, this article is to look into factors that might influence pre-service teachers' use behaviour of Mobile Augmented Reality Learning Cardiovascular (MARLCardio). A self-designed MARLCardio app has been used as an experimental instrument in collecting data. The influencing factors towards use behaviour of MARLCardio are performance expectancy, effort expectancy, social influence and facilitating conditions. This study is a part of an on-going research. In this study, a total of 75 respondents used MARLCardio app before answering a survey questionnaire. The respondents were pre-service teachers at one public university in Malaysia. All data from the questionnaire were analysed using multiple regression analysis. As a result of this investigation, findings showed that effort expectancy is the dominant factor in determining the use behaviour of MARLCardio. Interestingly, performance expectancy did not show any significant relationship. KEYWORDS: Augmented Reality, Mobile Augmented Reality, UTAUT Model, Technology Adoption Model, Use Behaviour
Physics is considered as the most challenging area of learning within the field of science, and it usually magnetises fewer students compared to other science related subjects from secondary school to university. Generally, students tend to have a negative attitude towards physics presumably because they lack interest in the subject and the syllabus itself. This research is carried out to study the learning attitude in physics and challenges towards learning force and motion among Form Four students in Klang. A total of 200 secondary schools students who are taking physics subject from six schools participated in the study. A descriptive research design was employed using survey method to analyse the students’ attitude towards learning physics. The findings on the learning attitudes test showed majority of the students have favourable attitudes in learning physics. However, majority of students hold poor score in physics test, probably due to low science grade obtained by students in ‘Penilaian Pentaksiran Tingkatan 3’ (PT3). Another finding from the data revealed that the nature of topic was found to be the most predominance challenge in learning force and motion among the participants. The findings are beneficial as they can serve as a stepping stone in overcoming the underlying sources of difficulty that impede quality learning of physics. More in depth study is needed to look into this matter with more number of participants including teachers who are teaching physics.
The impact of the Industry Revolution 4.0 (IR4.0) in the workplace requires organisations to ensure clerical employees can effectively transfer their newly acquired knowledge and skills learned in training back into the workplace. Hence, an instrument is required to identify factors influencing the intention to transfer training conduct amongst clerical employees. Thus, this paper presents the evaluation of construct validity and reliability of the new instrument to confirm its objectivity and clarity in measuring the constructs under study as intended. This four-point Likert-type scale instrument consists of 72 self-assessment items that represent 12 constructs. The Rasch Model was then employed to analyse the construct validity and reliability by evaluating the suitability of items in the respective constructs on the instrument. The item and person reliability and strata indices, point-measure correlation, and outfit mean square values were examined. The analysis found that three constructs in the item and person reliability index and eight constructs in the item and person reliability strata index were low but adequate and met the Rasch Model measurement acceptable level. Meanwhile, point-measure correlation values for all constructs fulfilled the criteria. Finally, the outfit mean square values established that 65 items in the constructs were found to be fit, whereas seven items were misfits which require improvement. Subsequently, the seven misfit items were improved as the item and person reliability values could be increased, thus the items were retained. Thereafter, the instrument was ready to be used for data collection in the actual study.
Virtual Reality (VR) application in the field of education has been an ongoing endeavour. It is believed that VR provides an opportunity for students to learn in a real situation through the exposure of artificially created reality and the use of visual which improves the learning by enhancing study focus (Piovesan, Passerion and Pereira, 2012). The accessibility to VR is made even easier with the invention of wireless VR. Incorporating this technology in language learning is a logical step, particularly in combatting students’ apprehension to carry out presentations. Thus, the focus of this study is to investigate UiTM Faculty of Education TESL postgraduates’ attitude in using virtual reality speaking application to ease their presentation apprehension. A mixed-method study is adopted by incorporating both quantitative (questionnaire) and qualitative (interviews) approaches. A purposive sampling of twenty-four TESL postgraduates is used to gather data which was then analysed using SPSS version 23 for the questionnaire and thematic analysis for the interview. Descriptive statistics is used to present the findings. The findings show that the participants have limited knowledge of VR speaking application. Nonetheless, they are very interested and motivated to use the application as part of their presentation preparation especially in easing their apprehension. VR speaking application provides a crucial connection in improving oral presentations skills, but it is not the best approach for teachers to develop speaking skills. As this study is based on the respondents’ perceptions, future work is necessary to statistically study the effectiveness of VR speaking technology in language learning as well as investing if any significant relationship is formed between VR speaking application and language learning and teaching variables.
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