This study aimed to understand the influence of consumer-brand engagement and brand communication on destination brand equity, survey to maritime tourism of Ujung Kulon and Anak Krakatau, Banten. The population chosen in this study is the Instagram followers of Ujung Kulon and Krakatau Banten.The total of the samples are 96 respondents chosen using purposive sampling. This study used inferential statistic tests, which were divided into two: The correlation Test and Linear Regression Test. This study used a correlational survey method Approach. This research used a quantitative approach and a positivist paradigm. The results showed that the use of Instagram is successful in creating destination brand equity because the entertainment and interaction dimension provided a strong effect on the loyalty dimension of the destination brand equity variable. People who are online and following the Instagram account became loyal because the pictures posted gave entertainment value, joy, and relaxation effect. The interaction between the followers and admin of the account of Maritime Tourism of Ujung Kulon and Anak Krakatau, Banten also added the entertainment value. This study provides new contributions regarding the promotion of maritime tourism destinations through theories about brand engagement, brand equity, and brand communication.
Phenomenon the current problem of children in the world, including Indonesia, is not familiar with the benefits of traditional games so that it has an impact on the lack of mathematical achievements, social interactions and physical activity of elementary school students. The purpose of this paper is to examine the development of mathematical understanding, social and physical abilities of grade IV students in elementary school through Sundanese ethnomathematics learning. Thirty-seven students in the experimental class and thirty-eight students in the control class participated in a quasi-experimental design. The instruments used were tested, interviews, observation and documentation. The results showed that the experimental class’s mathematical comprehension ability was better than that of the control class, the formation of social interactions between students, and students-teachers, making students involved in activities so that the learning atmosphere felt pleasant, interesting, and healthy for the students’ bodies. Sundanese ethnomathematics learning with engklekmatika games has proven to be useful for elementary school students because it can develop the mathematical, social and physical abilities of elementary school students.
Nowadays, Urban Heat Island (UHI) occurs in big cities worldwide. The UHI phenomenon needs to be introduced in school because this phenomenon occurs around the students. Surakarta, one of the big cities in Indonesia, has been threatened by the UHI phenomenon, so enrichment materials related to the UHI phenomenon are needed for students in schools. This research will develop the UHI e-module as an enrichment teaching material on the impact of global climate change and research on climate and its utilization. This paper aims to present an e-module development research methodology on UHI based on the phenomenon of UHI threats in Surakarta City and its effect on student achievement and collaboration skills. Design and Development Research (DDR) uses the Borg and Gall model. The methodology of the research development is divided into three phases: the needs analysis phase, the design and development phase, and the implementation and evaluation phases. The difference in this research is the geographical space-based study approach in the development of material based on the UHI phenomenon in Surakarta City and urban and rural spatial sampling techniques.
Learning Geography in the classroom is less effective, so learning strategies are required. The outdoor study strategy is a type of learning strategy in which teaching and learning activities take place outside of the classroom. The purpose of this systematic review is to identify outdoor study learning in Geography in high school. This is a qualitative study using a systematic review method. Narrative analysis is used in this research design. The findings of a study on outdoor study learning in Geography subjects at the high school level have been widely applied to environmental and sustainable development materials, which were obtained in 7 journals (29 percent), and based on the research findings measured variables related to outdoor studies, namely learning outcomes, which were obtained in 19 journals (79 percent). Based on the findings of this systematic review, it is possible to conclude that the outdoor study strategy can be used at all levels of education. Furthermore, the outdoor study strategy can increase activity, enthusiasm, motivation, responsibility, respect for others, care for the environment, make it easier for students to understand the material, and improve learning outcomes. learners.
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