Meeting, socializing and conversing online with a group of people using teleconferencing systems is still quite different from the experience of meeting face to face. We are abruptly aware that we are online and that the people we are engaging with are not in close proximity. Analogous to how talking on the telephone does not replicate the experience of talking in person. Several causes for these differences have been identified and we propose inspiring and innovative solutions to these hurdles in attempt to provide a more realistic, believable and engaging online conversational experience. We present the distributed and scalable framework REVERIE that provides a balanced mix of these solutions. Applications build on top of the REVERIE framework will be able to provide interactive, immersive, photo-realistic experiences to a multitude of users that for them will feel much more similar to having face to face meetings than the experience offered by conventional teleconferencing systems.
Abstract-Just as readers feel immersed when the story-line adheres to their experiences, users will more easily feel immersed in a virtual environment if the behavior of the characters in that environment adheres to their expectations, based on their lifelong observations in the real world. This paper introduces a framework that allows authors to establish natural, human-like behavior, physical interaction and emotional engagement of characters living in a virtual environment. Represented by realistic virtual characters, this framework allows people to feel immersed in an Internet based virtual world in which they can meet and share experiences in a natural way as they can meet and share experiences in real life. Rather than just being visualized in a 3D space, the virtual characters (autonomous agents as well as avatars representing users) in the immersive environment facilitate social interaction and multi-party collaboration, mixing virtual with real.
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Abstract. REVERIE -REal and Virtual Engagement in Realistic Immersive Environments -is a large scale collaborative project co-funded by the European Commission targeting novel research in the general domain of Networked Media and Search Systems. The project aims to bring about a revolution in 3D media and virtual reality by developing technologies for safe, collaborative, online environments that can enable realistic interpersonal communication and interaction in immersive environments. To date, project partners have been developing component technologies for a variety of functionalities related to the aims of REVERIE prior to integration into an end-to-end system. In this demo submission, we first introduce the project in general terms, outlining the high-level concept and vision before briefly describing the suite of demonstrations that we intend to present at MMM 2014. The REVERIE ProjectWithin the REVERIE (REal and Virtual Engagement in Realistic Immersive Environments) project we believe that it is time to move online interaction towards the next logical step in its evolution: to immersive collaborative environments that support realistic inter-personal communication. Recent scientific advances in a variety of different research fields mean that it is now possible to integrate research outputs towards technologies that support real-time realistic interaction between humans in online virtual and immersive environments. REVERIE envisages an ambient, content-centric Internet-based environment, highly flexible and secure, where people can work, meet, participate in live events, socialise and share experiences, as they do in real life, but without time, space and affordability limitations. To achieve this we focus on the integration of cutting-edge technologies related to 3D data acquisition and processing, sound processing, autonomous avatars, networking, real-time rendering, and physical interaction and emotional engagement in virtual worlds. The project features two compelling use case scenarios that will be used as the basis for technical integration and
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