The existing body of literature suggests that evoking emotions through design provides rich interactions. The authors tested Pleasure and Approach reactions of 111 participants toward two curvilinear and two rectilinear simulated interior settings. The curvilinear forms resulted in significantly stronger Pleasure ratings than the rectilinear forms. The circumplexes of emotions indicated that the curvilinear settings elicited higher amounts of pleasant-unarousing emotions (such as feeling relaxed, peaceful, and calm) than the rectilinear settings. The respondents desired to approach those settings more compared with the settings with only rectilinear lines. This research extends the empirical findings for study of emotions and forms by focusing specifically on furniture forms in the interior environment.
We explored how beginning-level interior architecture students develop skills to create mental visualizations of three-dimensional objects and environments, how they develop their technical drawing skills, and whether or not physical and computer generated models aid this design process. We used interviews and observations to collect data. The findings provide an insight on what kind of difficulties students experience during their learning process and how they overcome those difficulties. The results of the study indicate that the students' lack of skills in technical drawing and in creating 2D and 3D mental visualizations negatively influenced their design process. Using the existing body of literature, we discussed the findings and suggested teaching strategies to improve the learning process for the beginning-level interior architecture students. The findings of this study allowed us to have a better understanding of the student design and learning process.We explored how beginning-level interior architecture students develop skills to create mental visualizations of three-dimensional objects and environments, how they develop their technical drawing skills, and whether or not physical and computer generated models aid this design process. We used interviews and observations to collect data. The findings provide an insight on what kind of difficulties students experience during their learning process and how they overcome those difficulties. The results of the study indicate that the students' lack of skills in technical drawing and in creating 2D and 3D mental visualizations negatively influenced their design process. Using the existing body of literature, we discussed the findings and suggested teaching strategies to improve the learning process for the beginning-level interior architecture students. The findings of this study allowed us to have a better understanding of the student design and learning process.
This study is focused on place meaning, sense of belonging, and personalization of place among Turkish university students staying in on‐campus housing. Thirty‐three participants from a private university in Turkey were interviewed about their family homes, residence halls, and their favorite nonresidential settings. The results include what type of personal, social, and place attributes impacted the meanings and feelings the students associated with those settings, how and why they personalized those settings, the role of meaningful objects on place meaning, and gender differences regarding perception of place attributes.
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.