(a)Figure 1: Given input unorganized point clouds of 3D urban facades, a recursive adaptive partitioning is automatically performed to build a hierarchy of building blocks upon them (from left to right). The splitting direction, number and location of splitting planes are all adaptively determined in each step. Repetitive patterns are indicated by different colors. AbstractAutomatically discovering high-level facade structures in unorganized 3D point clouds of urban scenes is crucial for applications like digitalization of real cities. However, this problem is challenging due to poor-quality input data, contaminated with severe missing areas, noise and outliers. This work introduces the concept of adaptive partitioning to automatically derive a flexible and hierarchical representation of 3D urban facades. Our key observation is that urban facades are largely governed by concatenated and/or interlaced grids. Hence, unlike previous automatic facade analysis works which are typically restricted to globally rectilinear grids, we propose to automatically partition the facade in an adaptive manner, in which the splitting direction, the number and location of splitting planes are all adaptively determined. Such an adaptive partition operation is performed recursively to generate a hierarchical representation of the facade. We show that the concept of adaptive partitioning is also applicable to flexible and robust analysis of image facades. We evaluate our method on a dozen of LiDAR scans of various complexity and styles, and the image facades from the eTRIMS database and the Ecole Centrale Paris database. A series of applications that benefit from our approach are also demonstrated.Links: DL PDF WEB
This paper presents a novel tightly-coupled monocular visual-inertial Simultaneous Localization and Mapping algorithm, which provides accurate and robust localization within the globally consistent map in real time on a standard CPU. This is achieved by firstly performing the visual-inertial extended kalman filter(EKF) to provide motion estimate at a high rate.However the filter becomes inconsistent due to the well known linearization issues. So we perform a keyframe-based visual-inertial bundle adjustment to improve the consistency and accuracy of the system. In addition, a loop closure detection and correction module is also added to eliminate the accumulated drift when revisiting an area. Finally, the optimized motion estimates and map are fed back to the EKF-based visual-inertial odometry module, thus the inconsistency and estimation error of the EKF estimator are reduced. In this way, the system can continuously provide reliable motion estimates for the long-term operation. The performance of the algorithm is validated on public datasets and real-world experiments, which proves the superiority of the proposed algorithm.
In this paper, we present a novel tightly-coupled probabilistic monocular visual-odometric Simultaneous Localization and Mapping algorithm using wheels and a MEMS gyroscope, which can provide accurate, robust and long-term localization for the ground robot moving on a plane. Firstly, we present an odometer preintegration theory that integrates the wheel encoder measurements and gyroscope measurements to a local frame. The preintegration theory properly addresses the manifold structure of the rotation group SO(3) and carefully deals with uncertainty propagation and bias correction. Then the novel odometer error term is formulated using the odometer preintegration model and it is tightly integrated into the visual optimization framework. Furthermore, we introduce a complete tracking framework to provide different strategies for motion tracking when (1) both measurements are available, (2) visual measurements are not available, and (3) wheel encoder experiences slippage, which leads the system to be accurate and robust. Finally, the proposed algorithm is evaluated by performing extensive experiments, the experimental results demonstrate the superiority of the proposed system.
Figure 1: A heterogeneous collection of shapes is organized in a hierarchical categorization tree (middle) via quartet-based qualitative analysis. Every quartet (left) defines a topological relation between two pairs of shapes that must be maintained by the categorization tree: note the embedding of the relations of the red and green quartet examples in the tree. Based on this organization, the collection can be dynamically reordered around a given shape by their Degree of Separation (right). Far shapes (beyond the red circle) are the ones whose paths to the given shape pass through the top level of the categorization tree. AbstractWe present a method for organizing a heterogeneous collection of 3D shapes for overview and exploration. Instead of relying on quantitative distances, which may become unreliable between dissimilar shapes, we introduce a qualitative analysis which utilizes multiple distance measures but only in cases where the measures can be reliably compared. Our analysis is based on the notion of quartets, each defined by two pairs of shapes, where the shapes in each pair are close to each other, but far apart from the shapes in the other pair. Combining the information from many quartets computed across a shape collection using several distance measures, we create a hierarchical structure we call categorization tree of the shape collection. This tree satisfies the topological (qualitative) constraints imposed by the quartets creating an effective organization of the shapes. We present categorization trees computed on various collections of shapes and compare them to ground truth data from human categorization. We further introduce the concept of degree of separation chart for every shape in the collection and show the effectiveness of using it for interactive shapes exploration.
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