We consider decentralized control of Markov decision processes and give complexity bounds on the worst-case running time for algorithms that find optimal solutions. Generalizations of both the fully observable case and the partially observable case that allow for decentralized control are described. For even two agents, the finite-horizon problems corresponding to both of these models are hard for nondeterministic exponential time. These complexity results illustrate a fundamental difference between centralized and decentralized control of Markov decision processes. In contrast to the problems involving centralized control, the problems we consider provably do not admit polynomial-time algorithms. Furthermore, assuming EXP = NEXP, the problems require superexponential time to solve in the worst case.
Decentralized control of cooperative systems captures the operation of a group of decision-makers that share a single global objective. The difficulty in solving optimally such problems arises when the agents lack full observability of the global state of the system when they operate. The general problem has been shown to be NEXP-complete. In this paper, we identify classes of decentralized control problems whose complexity ranges between NEXP and P. In particular, we study problems characterized by independent transitions, independent observations, and goal-oriented objective functions. Two algorithms are shown to solve optimally useful classes of goal-oriented decentralized processes in polynomial time. This paper also studies information sharing among the decision-makers, which can improve their performance. We distinguish between three ways in which agents can exchange information: indirect communication, direct communication and sharing state features that are not controlled by the agents. Our analysis shows that for every class of problems we consider, introducing direct or indirect communication does not change the worst-case complexity. The results provide a better understanding of the complexity of decentralized control problems that arise in practice and facilitate the development of planning algorithms for these problems.
POMDPs and their decentralized multiagent counterparts, DEC-POMDPs, offer a rich framework for sequential decision making under uncertainty. Their high computational complexity, however, presents an important research challenge. One way to address the intractable memory requirements of current algorithms is based on representing agent policies as finite-state controllers. Using this representation, we propose a new approach that formulates the problem as a nonlinear program, which defines an optimal policy of a desired size for each agent. This new formulation allows a wide range of powerful nonlinear programming algorithms to be used to solve POMDPs and DEC-POMDPs. Although solving the NLP optimally is often intractable, the results we obtain using an off-the-shelf optimization method are competitive with state-of-the-art POMDP algorithms and outperform state-of-the-art DEC-POMDP algorithms. Our approach is easy to implement and it opens up promising research directions for solving POMDPs and DEC-POMDPs using nonlinear programming methods.
Formal treatment of collaborative multi-agent systems has been lagging behind the rapid progress in sequential decision making by individual agents. Recent work in the area of decentralized Markov Decision Processes (MDPs) has contributed to closing this gap, but the computational complexity of these models remains a serious obstacle. To overcome this complexity barrier, we identify a specific class of decentralized MDPs in which the agents' transitions are independent. The class consists of independent collaborating agents that are tied together through a structured global reward function that depends on all of their histories of states and actions. We present a novel algorithm for solving this class of problems and examine its properties, both as an optimal algorithm and as an anytime algorithm. To our best knowledge, this is the first algorithm to optimally solve a non-trivial subclass of decentralized MDPs. It lays the foundation for further work in this area on both exact and approximate algorithms.
There has been substantial progress with formal models for sequential decision making by individual agents using the Markov decision process (MDP). However, similar treatment of multi-agent systems is lacking. A recent complexity result, showing that solving decentralized MDPs is NEXPhard, provides a partial explanation. To overcome this complexity barrier, we identify a general class of transitionindependent decentralized MDPs that is widely applicable. The class consists of independent collaborating agents that are tied up by a global reward function that depends on both of their histories. We present a novel algorithm for solving this class of problems and examine its properties. The result is the first effective technique to solve optimally a class of decentralized MDPs. This lays the foundation for further work in this area on both exact and approximate solutions.
Over the last 5 years, the AI community has shown considerable interest in decentralized control of multiple decision makers or "agents" under uncertainty. This problem arises in many application domains, such as multi-robot coordination, manufacturing, information gathering, and load balancing. Such problems must be treated as decentralized decision problems because each agent may have different partial information about the other agents and about the state of the world. It has been shown that these problems are significantly harder than their centralized counterparts, requiring new formal models and algorithms to be developed. Rapid progress in recent years has produced a number of different frameworks, complexity results, and planning algorithms. The objectives of this paper are to provide a comprehensive overview of these results, to compare and contrast the existing frameworks, and to provide a deeper understanding of their relationships with one another, their strengths, and their weaknesses. While we focus on cooperative systems, we do point out important connections with game-theoretic approaches. We analyze five different formal frameworks, three different optimal algorithms, as well as a series of approximation techniques. The paper provides interesting insights into the structure of decentralized problems, the expressiveness of the various models, and the relative advantages and limitations of the different solution techniques. A better understanding of these issues will facilitate further progress in the field and help resolve several open problems that we identify.
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