Recent advances in the parallelizability of fast N-body algorithms, and the programmability of graphics processing units (GPUs) have opened a new path for particle based simulations. For the simulation of turbulence, vortex methods can now be considered as an interesting alternative to finite difference and spectral methods. The present study focuses on the efficient implementation of the fast multipole method and pseudo-particle method on a cluster of NVIDIA GeForce 8800 GT GPUs, and applies this to a vortex method calculation of homogeneous isotropic turbulence. The results of the present vortex method agree quantitatively with that of the reference calculation using a spectral method. We achieved a maximum speed of 7.48 TFlops using 64 GPUs, and the cost performance was near $9.4/GFlops. The calculation of the present vortex method on 64 GPUs took 4120 s, while the spectral method on 32 CPUs took 4910 s.
The vortex method is applied to the calculation of a decaying homogeneous isotropic turbulence of Re k = 25, 50 and the results are compared with a spectral method calculation. Vortex method calculations were accelerated by the use of a fast multipole method for periodic boundary conditions. The core spreading method and particle strength exchange were selected as the viscous diffusion scheme. The effect of spatial resolution was examined along with Reynolds number dependence and the effect of spatial adaption of elements.
International audienceThe spatio-temporal pressure–velocity correlation in a turbulent boundary layer is investigated so as to understand the link between pressure fluctuations and turbulent coherent structures. A new experimental set-up is developed to measure the pressure fluctuations at the wall and in the field and, simultaneously, the velocity field by stereoscopic particle image velocimetry. The present measurement area covers the whole boundary layer thickness, and the spatial resolution of the measurement is good enough to assess the representative length scales of the flow. The Reynolds number effect is quantified from the data at Reθ=7300, 10 000, 18 000. The spatio-temporal three-dimensional structures of the pressure–velocity correlations, Rpu, Rpv and Rpw, are evaluated. The wall pressure fluctuations are closely coupled with coherent structures which occupy a large region of the boundary layer in the wall-normal and spanwise directions and up to 10δ/Ue in time, where δ and Ue denote the boundary layer thickness and the free stream velocity. Reynolds number effects are mainly observed on the size and intensity of the pressure–velocity correlations. Conditioning the correlations on the pressure signal sign shows different types of flow phenomena linked to the positive and negative pressure events. For the wall pressure, positive pressure fluctuations appear to be correlated with the leading edge of a large sweeping motion of splatting type followed by a large ejection. The negative pressure fluctuations are linked to a localized ejection upstream, followed by a large sweeping motion downstream. For the pressure fluctuations in the field, in addition to the structures observed with the wall pressure, the pressure–velocity correlations exhibit a significant correlation in a region very extended in time. Such long structures appear to be independent of the one observed at the wall and to grow significantly in time with the Reynolds number when scaling with external variables. When conditioned by the pressure sign, clear ejection and sweeping motions are observed with associated streamwise vortical structures at a scale of the order of 0.2δ. These structures can be linked to the large-scale motion and very-large-scale motion previously observed by different authors and seem to organize in a scheme analogous to the near-wall cycle, but at a much larger scale
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