Purpose -Exploratory learning is regarded as an important ability for developing knowledge from open environments. During the exploration, learners not only need to acquire new information based on their current interests, but also they need to form new perspectives by incorporating new knowledge into their previous knowledge. This paper seeks to address these issues. Design/methodology/approach -To this end, this paper proposes an approach that includes a concept association bank to recommend related concepts in a domain based on the goal of an exploration. By doing so, learners' knowledge can be expanded beyond their current understanding. An experiment was conducted to investigate how the proposed approach facilitated the learners' exploration. Findings -The results indicated that the concept association bank is a useful mechanism to help learners gain new understanding, including providing exploration directions, reducing complexity and cognitive load, facilitating data-and goal-driven exploration strategies, and commenting on new understanding. The implications of these results are discussed. Originality/value -Current recommendation systems emphasise a data-driven strategy, which seeks isolated pieces of information, instead of suggesting directions related to their exploration goal. The problem with such an approach is that learners' exploration will be limited by their existing knowledge. Thus, this paper presents an approach to support both data-and goal-driven strategies.
Researchers have indicated that the collaborative problem-solving space afforded by the collaborative systems significantly impact the problem-solving process. However, recent investigations into collaborative simulations, which allow a group of students to jointly manipulate a problem in a shared problem space, have yielded divergent results regarding their effects on collaborative learning. Hence, this study analysed how students solved a physics problem using individual-based and collaborative simulations to understand their effects on science learning. Multiple data sources including group discourse, problem-solving activities, learning test scores, and questionnaire feedback were analysed. Lag sequential analysis on the data found that students using the two simulations collaborated with peers to solve the problem in significantly different patterns. The students using the collaborative simulations demonstrated active engagement in the collaborative activity; however, they did not transform discussions into workable problem-solving activities. The students using the individual-based simulation showed a lower level of collaboration engagement, starting with individual exploration of the problem with the simulation, followed by group reflection. The two groups also showed significant differences in their learning test scores. The findings and pedagogical suggestions are discussed in the hope of addressing critical activity design issues in using computer simulations for facilitating collaborative learning.
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