With the ever-increasing popularity of resourceintensive mobile applications, Mobile Edge Computing (MEC), e.g., offloading computationally expensive tasks to the cellular edge, has become a prominent technology for the next generation wireless networks. Despite its great performance in terms of delay and energy, MEC suffers from restricted power allowance and computational capability of the edge nodes. Therefore, it is imperative to develop distributed mechanisms for computation offloading, so that not only the computational servers are utilized at their best capacity, but also the users' latency constraints are fulfilled. In this paper, by using the theory of Minority Games, we develop a novel distributed server activation mechanism for computational offloading. Our scheme guarantees energy-efficient activation of servers as well as satisfaction of users' quality-ofexperience (QoE) requirements in terms of latency.
Abstract-Fifth generation (5G) dense small cell networks (SCNs) are expected to meet the thousand-fold mobile traffic challenge within the next few years. When developing solution schemes for resource allocation problems in such networks, conventional centralized control is no longer viable due to excessive computational complexity and large signaling overhead caused by the large number of users and network nodes in such a network. Instead, distributed resource allocation (or decision making) methods with low complexity would be desirable to make the network self-organizing and autonomous. Minority game (MG) has recently gained attention of the research community as a tool to model and solve distributed resource allocation problems. The main objective of this article is to study the applicability of the MG to solve the distributed decision making problems in future wireless networks. We present the fundamental theoretical aspects of basic MG, some variants of MG, and the notion of equilibrium. We also study the current state-of-the-art on the applications of MGs in communication networks. Furthermore, we describe an example application of MG to SCNs, where the problem of computation offloading by users in an SCN is modeled and analyzed using MG.
Due to the ever-increasing popularity of resourcehungry and delay-constrained mobile applications, the computation and storage capabilities of remote cloud has partially migrated towards the mobile edge, giving rise to the concept known as Mobile Edge Computing (MEC). While MEC servers enjoy the close proximity to the end-users to provide services at reduced latency and lower energy costs, they suffer from limitations in computational and radio resources, which calls for fair efficient resource management in the MEC servers. The problem is however challenging due to the ultra-high density, distributed nature, and intrinsic randomness of next generation wireless networks. In this article, we focus on the application of game theory and reinforcement learning for efficient distributed resource management in MEC, in particular, for computation offloading. We briefly review the cutting-edge research and discuss future challenges. Furthermore, we develop a gametheoretical model for energy-efficient distributed edge server activation and study several learning techniques. Numerical results are provided to illustrate the performance of these distributed learning techniques. Also, open research issues in the context of resource management in MEC servers are discussed.
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