The interest in the influence of videogame experience in our daily life is constantly growing. "First Person Shooter" (FPS) games require players to develop a flexible mindset to rapidly react and monitor fast moving visual and auditory stimuli, and to inhibit erroneous actions. This study investigated whether and to which degree experience with such videogames generalizes to other cognitive control tasks. Experienced video game players (VGPs) and individuals with little to no videogame experience (NVGPs) performed on a N-back task and a stop-signal paradigm that provide a relatively well-established diagnostic measure of the monitoring and updating of working memory (WM) and response inhibition (an index of behavioral impulsivity), respectively. VGPs were faster and more accurate in the monitoring and updating of WM than NVGPs, which were faster in reacting to go signals, but showed comparable stopping performance. Our findings support the idea that playing FPS games is associated with enhanced flexible updating of task-relevant information without affecting impulsivity.
Two experiments studied the degree to which the creation and retrieval of episodic feature bindings is modulated by attentional control. Experiment 1 showed that the impact of bindings between stimulus and response features varies as a function of the current attentional set: only bindings involving stimulus features that match the current set affect behavior. Experiment 2 varied the time point at which new attentional sets were implemented-either before or after the processing of the to-be-integrated stimuli and responses. The time point did not matter, suggesting that the attentional set has no impact on feature integration proper but controls which features get access to and can thus trigger the retrieval of bindings.
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