Dyslexia is a language-based learning disability resulting in people experiencing difficulties in reading, spelling, writing and speaking due to inability to differentiate sound components. These problems are sometimes accompanied by short-term memory difficulties, a lack of organizational skills and time management issues which all have an impact on learning. Dyslexia can occur regardless of age groups and in some cases; dyslexics may have higher IQ level compare to others.
This article presents an evaluation of 2D Animation of Learning Numbers and Letters for Children withVerbal Apraxia. The developed application provides some knowledge and encourage children with verbal apraxia to learn and know about numbers and letters. An experimental testing was conducted to evaluate the usability of the developed application, aimed as a therapy for the children who suffer this apraxia across all age. Five important evaluation components such as learnability, usability, accessibility, functionality, and effectiveness were included in this testing to investigate the user engagement and satisfaction of the proposed medical and educational learning system. Online questionnaires were distributed as a method to collect user testing outputs. A total of 33 respondents from multimedia designers, practitioners, psychologists, and parents were involved in this survey. The results of the testing indicate that majority of respondents are satisfied with the outcomes of the 2D animation video. The results presented may facilitate improvements in the teaching syllabus for students with speech and language disorder and produce a great visual animation treatment to the users.
Verbal Apraxia, also called Apraxia of Speech (AOS) is a speech sound condition that affects a person’s ability to translate conscious speech goals into motor plans, resulting in limited and difficult communication. This article presents an investigation on the designing of a 2D animation and its use as a therapy for Verbal Apraxia. This paper aims to investigate animation principles and to design and develop an animation video as a therapeutic solution. The expected outcome of this paper is a comprehensive analysis of the cognitive training in verbal therapy while focusing on spreading awareness of verbal apraxia towards society. In conclusion, this animation video runs successfully and meets all the objectives completely. Therefore, this proposed 2D animation is expected to contribute as a teaching syllabus for special needs schools and produce great usability for the users.
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