Esports have had a tremendous evolution since the commencement of the amateur video game tournaments. With over 75 million players, Rocket League has emerged as one of the most popular video games. In this chapter, the authors will expose a hypothetical bibliography-based model of the impact of this video game on the players' soft skills development trying to connect the relation between Rocket League and the potential development of numerous soft skills such as coordination with others or goal setting, amongst others. Soft skills are gaining relevance in the academic and professional sector since they are becoming of high value for professional profile differentiation. Rocket League, amongst other video games, may resolve into the perfect and engaging soft skills-enhancing instrument to assemble the training needs of current students and professionals, as explained in the examples of educational applications of Rocket League.
The preconceived notion concerning negative effects of video games and students' academic performance is a widely known subject. However, some investigations explore the positive impact of video games on academic performance. With a sample of 247 university students, this chapter studies the perception of both gamers and non-gamers about soft skills and their current relevance in academic and professional fields. The possible relationships linking the intensity of the usage of video games, academic performance, and the perception concerning soft skills are investigated. The results expose a generalized positive perception respecting the relation between video games and the development of soft skills, specifically to the video game genre and its relevance and influence on academic performance, as well as gender differences, where women prevail in emotional and social managements, although this influence is not elevated.
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