Assets are one of the determining factors for a school to be advanced and of high quality. The more assets owned by a school show maturity in terms of facilities and infrastructure as well as development. Moreover, SLBN 1 Linggo Sari Baganti is the only Extraordinary School located in Linggo Sari Baganti District where every year it always receives assistance in many aspects. This is not comparable to the process of managing these assets which is still done manually through data collection that is still in the ledger. The purpose of this research is to design a computerized system to be able to carry out the procurement of goods, borrowing, returning, repairing goods to the procurement of consumables quickly and accurately. So that the results of this study are in the form of a system that can be utilized by asset management personnel at SLBN Linggo Sari Baganti to assist their activities so that they can be carried out effectively, quickly and precisely
The library is a center of knowledge that must be managed properly and correctly in an educational institution. SLBN 1 Linggo Sari Baganti is a school where all kinds of activities get more attention from the government, one of which is through the library. various assistance, facilities and infrastructure in the form of a collection of books are always provided. However, the operation of the library at SLBN 1 Linggo Sari Baganti is currently still managed in a conventional way. Starting from the data collection process to borrowing books is still done manually. Causing activities to be slow, inefficient and errors tend to be repeated frequently. So the Design of a Library Information System at SLBN 1 Linggo Sari Baganti Using Visual Basic 2010 Programming Language and Supported by Mysql Database is the right solution to overcome these problems. The results of the evaluation of the library system that has been designed show that the library system has features of computerized automation of data processing, transactions and the creation of important reports that have made it easier for librarians to manage the library.
The study reviews it-based learning management in SMK Profesional Padang. The purpose of this study is to find out how the image of it based learning management in SMK Profesional Padang. This research approach is qualitative. The source of data on this study is the principal for students, and the teacher. The data gathering technique used in this studyis observation, interview and documentation. The data analysis technique uses Mileas and Huberman models, that is, data collection, data condensing, data presentation and deduction drawing. Verification of data using triangulation technique. Research shows that the image of eit-based learning management in SMK Profesional Padang, comptrolling the 3 types of learning management are online, blended learning, and offline. Online education since 4 years ago the school has prepared its occupational system and is used effectively by teachers during wartime. Blended learning is prepared a long time ago before the completion and has taken place in several classes but is not optimal because only half of the teachers who have been performing their classes and live streaming, some of them listening in rooms and at home and blended with an lms or zoom and could be in the teacher’s class instructing students to open their smartphone. While offline learning is based on the learning technology that is supported by the existence of the tech tools used in offline learning
The purpose of this research is to Visual Basic learning modules and Problem Based Learning-based engineering drawings. The research method used to develop this module is the Research and Development version of Borg and Gall simplified by Anik Ghufron, Anik Ghufron's simplified Borg and Gall development model has four steps: 1) Preliminary Research, 2) Development, 3) Field Testing,4) Product Deployment. This study uses one way of collecting data in the form of validation questionnaires. The results showed that the module developed was declared feasible with the validity value of Materials Specialist 3.16 and Media Expert 3.67. The data obtained shows that Visual Basic learning modules and resulting problem-based learning images can be executed.
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