The Conference on Computational Natural Language Learning (CoNLL) features a shared task, in which participants train and test their learning systems on the same data sets. In 2017, one of two tasks was devoted to learning dependency parsers for a large number of languages, in a realworld setting without any gold-standard annotation on input. All test sets followed a unified annotation scheme, namely that of Universal Dependencies. In this paper, we define the task and evaluation methodology, describe data preparation, report and analyze the main results, and provide a brief categorization of the different approaches of the participating systems.
One of the first steps in the utterance interpretation pipeline of many task-oriented conversational AI systems is to identify user intents and the corresponding slots. Since data collection for machine learning models for this task is time-consuming, it is desirable to make use of existing data in a high-resource language to train models in low-resource languages. However, development of such models has largely been hindered by the lack of multilingual training data. In this paper, we present a new data set of 57k annotated utterances in English (43k), Spanish (8.6k) and Thai (5k) across the domains weather, alarm, and reminder. We use this data set to evaluate three different cross-lingual transfer methods: (1) translating the training data, (2) using cross-lingual pre-trained embeddings, and (3) a novel method of using a multilingual machine translation encoder as contextual word representations. We find that given several hundred training examples in the the target language, the latter two methods outperform translating the training data. Further, in very low-resource settings, multilingual contextual word representations give better results than using cross-lingual static embeddings. We also compare the cross-lingual methods to using monolingual resources in the form of contextual ELMo representations and find that given just small amounts of target language data, this method outperforms all cross-lingual methods, which highlights the need for more sophisticated cross-lingual methods.
Semantically complex queries which include attributes of objects and relations between objects still pose a major challenge to image retrieval systems. Recent work in computer vision has shown that a graph-based semantic representation called a scene graph is an effective representation for very detailed image descriptions and for complex queries for retrieval. In this paper, we show that scene graphs can be effectively created automatically from a natural language scene description. We present a rule-based and a classifierbased scene graph parser whose output can be used for image retrieval. We show that including relations and attributes in the query graph outperforms a model that only considers objects and that using the output of our parsers is almost as effective as using human-constructed scene graphs (Recall@10 of 27.1% vs. 33.4%). Additionally, we demonstrate the general usefulness of parsing to scene graphs by showing that the output can also be used to generate 3D scenes.
Universal dependencies (UD) is a framework for morphosyntactic annotation of human language, which to date has been used to create treebanks for more than 100 languages. In this article, we outline the linguistic theory of the UD framework, which draws on a long tradition of typologically oriented grammatical theories. Grammatical relations between words are centrally used to explain how predicate–argument structures are encoded morphosyntactically in different languages while morphological features and part-of-speech classes give the properties of words. We argue that this theory is a good basis for cross-linguistically consistent annotation of typologically diverse languages in a way that supports computational natural language understanding as well as broader linguistic studies.
Analyses of computer aided translation typically focus on either frontend interfaces and human effort, or backend translation and machine learnability of corrections. However, this distinction is artificial in practice since the frontend and backend must work in concert. We present the first holistic, quantitative evaluation of these issues by contrasting two assistive modes: postediting and interactive machine translation (MT). We describe a new translator interface, extensive modifications to a phrasebased MT system, and a novel objective function for re-tuning to human corrections. Evaluation with professional bilingual translators shows that post-edit is faster than interactive at the cost of translation quality for French-English and EnglishGerman. However, re-tuning the MT system to interactive output leads to larger, statistically significant reductions in HTER versus re-tuning to post-edit. Analysis shows that tuning directly to HTER results in fine-grained corrections to subsequent machine output.
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