Significant time is spent by companies trying to reproduce and fix the bugs that occur for released code. To assist developers, we propose the BugNet architecture to continuously record information on production runs. The information collected before the crash of a program can be used by the developers working in their execution environment to deterministically replay the last several million instructions executed before the crash.BugNet is based on the insight that recording the register file contents at any point in time, and then recording the load values that occur after that point can enable deterministic replaying of a program's execution. BugNet focuses on being able to replay the application's execution and the libraries it uses, but not the operating system. But our approach provides the ability to replay an application's execution across context switches and interrupts. Hence, BugNet obviates the need for tracking program I/O, interrupts and DMA transfers, which would have otherwise required more complex hardware support. In addition, BugNet does not require a final core dump of the system state for replaying, which significantly reduces the amount of data that must be sent back to the developer.
Many concurrency bugs in multi-threaded programs are due to data races. There have been many efforts to develop static and dynamic mechanisms to automatically find the data races. Most of the prior work has focused on finding the data races and eliminating the false positives.In this paper, we instead focus on a dynamic analysis technique to automatically classify the data races into two categories -the data races that are potentially benign and the data races that are potentially harmful. A harmful data race is a real bug that needs to be fixed. This classification is needed to focus the triaging effort on those data races that are potentially harmful. Without prioritizing the data races we have found that there are too many data races to triage. Our second focus is to automatically provide to the developer a reproducible scenario of the data race, which allows the developer to understand the different effects of a harmful data race on a program's execution.To achieve the above, we record a multi-threaded program's execution in a replay log. The replay log is used to replay the multithreaded program, and during replay we find the data races using a happens-before based algorithm. To automatically classify if a data race that we find is potentially benign or potentially harmful, we replay the execution twice for a given data race -one for each possible order between the conflicting memory operations. If the two replays for the two orders produce the same result, then we classify the data race to be potentially benign. We discuss our experiences in using our replay based dynamic data race checker on several Microsoft applications.
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