The current COVID-19 pandemic has resulted in an immense and unforeseen increase in demand for personal protective equipment (PPE) for healthcare workers worldwide. Amongst other products, respirator masks are crucial to protect the users against transmission of the virus. Decontamination and reuse of the existing stock could be a solution to the shortage of new respirators. Based upon existing studies, it was found that (I) a solid quality control method is essential to test product reuse, (II) in-depth evaluation of the different parts of the filtering facepiece respirator (FFR) should be considered, and (III) communication of the reuse cycle is essential to take track of the amount of reuse, as this is limited to ensure quality. The goal of this paper is two-fold. First, we identify the impact of decontamination on the different parts of the FFRs and how the quality control should be performed. Two different types of FFRs are analysed within this paper, resulting in the recommendation of combining quantitative respirator mask fit testing with a thorough sensory evaluation of decontaminated FFRs to qualify them for reuse. Secondly, the possibilities of communication of this reuse to the eventual user are mapped through in-depth reasoning.
More than ever, the ability to quickly and effectively shape ideas in a 3D environment is essential for industrial designers and with the rise of XR technology, a shift from traditional, screen-based CAD to VR-based CAD could improve time to market and personal effectiveness for product designers. In this study, this shift is assessed from a user experience perspective. Ten professional product developers are asked to design respirator masks. The experiment takes place in the Gravity Sketch VR app, using a HTC Vive Pro HMD. The participants are observed, surveyed and interviewed regarding different parameters on their experience. Participants experienced VR Aided Design as quick and intuitive. They personally felt performant and they enjoyed the process. As of now, VRAD is not seen as an alternative to neither sketching nor CAD. Instead, new users experience it being a new tool that can be positioned either parallel to or in between ideation sketching, clay modeling and detailed CAD design. Lastly, this paper includes a preliminary look at a VR Stylus for virtual reality aided design.
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