Due to the emergence of digital technology and its necessity in their lives, students of architecture are facing many challenges in this digital era. Unfortunately, it did not succeed the same way in their education as in architectural practice. By away or another, traditional architectural classrooms still depend on obsolete visualization methods and traditional approaches. On the other hand, many architectural students are complaining of lack of interaction and real engagement with the learning environment. Many studies have revealed that architects are "digital natives "and "visual learners", for that; they are in need of an innovative visualization tool to support their style of learning. This study utilizes Mobile Augmented Reality (MAR), technology as an innovative tool for enriching architectural education. Although, engaging MAR technology in architectural classroom is not a new idea, yet it is still not widely applied due to many different reasons. Educators still insist on using the same traditional methods, they still do not know how MAR should be integrated in their teaching strategies. For this purpose, this study is presenting, a conceptual model for integrating the basic concepts of MAR technology in architectural education based on one of the Instructional Design (ID) models and Student-Centered Learning, (SCL) approach. The mod el works as a key guide for architectural educators to design a successful instructional environment that is planned with ID models. This paper presents the key concepts of the framework and the related learning theories, its potential applications, current challenges and future directions. Experiences and lessons learned and presented in this paper could help architectural educators to plan, design and develop their MAR educational experiences.
Recently there was an increasing demand in the field of sports facilities especially in the Middle East region. As a result, more attention is drawn toward reducing energy consumption in such facilities located in hot arid areas. Due to the large number of occupants inside covered sports halls, they work as a heat sink during the occupied periods. This article aims to study the effect of using night ventilation on reducing covered sports halls energy consumption. The methodology includes analyzing literature reviews related to sports facilities to study the effect of envelope modification on enhancing energy performance. DesignBuilder and EnergyPlus softwares are used to build and study a covered sports hall model and investigate the effect of using night ventilation on hall number one of the Cairo sports halls complex. Results show that night ventilation in hall number one positively reduces energy consumption by 18 %.
The application of biophilic design metrics in healthcare has positive impact on enhancing users' health and emotional wellbeing. Where, biophilic design elements especially daylighting and the views-out accelerate patients' recovery, decrease patients', family and staff stress and depression, and also increase patients' wellbeing (Watts, 2017). So, these metrics should be considered from the beginning in the design of intensive care units (ICUs), to promote patients' and staff's mood and health (Victoria. Department of Human Services).This research aims at identifying the optimum design of parametric combined light shelf that will be installed over ICU patient room southern oriented window, located in Cairo, Egypt, considering the two biophilic design metrics performances, which are daylighting and the views-out. The main goal was to ensure adequate daylighting performance without discomfort glare inside the room, while maintaining patients' optimum upper vertical visual angle (in seating and sleeping positions) of the case study window unobstructed views-out.Parametric modelling and daylighting simulation runs were performed using Grasshopper software, Diva plug-in for Grasshopper modeling software to interface with the simulation engines Radiance and Daysim software. Multi objective optimization was performed via Octopus plugin for Grasshopper. The generations of solutions formed in Octopus were studied one by one to clarify by how much there is development in optimization process and when the optimization is ended. In general most of the light shelf design variables have achieved the sDA objective (sDA value greater than or equal to 75%) and β1 objective (β1 angle be in the range of 2.5° -50°), from the beginning of the optimization process, but without achieving ASE objective to be less
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