Tujuan dari penelitian ini adalah memahami bagaimana interaksi sosial mahasiswa pecandu game online dengan lingkungan sosial hubungannya akan menjadi kurang baik dan komunikasi secara langsung akan terganggu dan memahami bahwa tidak selalu game online mempunyai dampak negatif karena manusia mampu menciptakan kreatifitas dari temuan-temuan baru seperti permainan online atau bisa disebut game online. Sampel penelitian ini diambil menggunakan metode kualitatif yaitu penelitian yang mempelajari tentang fenomena yang terjadi. Penelitian ini tidak menggunakan penelitian yang baku, tujuan penelitian ini mencari dan memahami yang terdapat dalam data, mengumpulkan data dengan prinsip fenomenologis dan penelitian tersebut disebut penelitian inquiri naturalistik mendalami penelitian yang sifatnya alamiah. Total 7 informan surakarta melalui wawancara secara tidak langsung untuk mengetahui dampak game online dalam interaksi sosial baik negatif maupun positif. Hasil analisis data dalam penelitian ini menunjukkan bahwa terdapat pengaruh negatif dan positif game online dalam interaksi sosial yang mereka lakukan. Pengaruh negatif yaitu banyak menghabiskan waktunya dalam bermain game online akan menjauhkan mereka dengan kehidupan dunianya. Sedangkan pengaruh positif yaitu mampu berinteraksi dengan cara berkomunikasi dalam game online karena adanya keterjangkauan jarak untuk bertemu. Sehingga pentingnya interaksi sosial dengan membatasi dan mengatur pola yang baik dan menjadikan game online sebagai permainan yang mengisi waktu luang sehingga mahasiswa terhindar dari kecanduan game online.
This study aims to examine the directive speech acts and moral value education discovered in the dialogue of the Rentang Kisah novel by employing a descriptive qualitative method. The novel serves as the subject of study, while the objects are the directive speech acts and the moral value education contained in the dialogue. The sentences within the dialogue function as the data source for this study. The data collecting approach involved listening and note-taking. The extralinguistic equivalent approach was applied to analyze the data. Dialogue analysis of the Rentang Kisah book by Gita Savitri revealed five distinct types of directive speech acts in three fields. There were three forms of command speech acts, two in health and one in education. Three distinct forms of speech acts of invitation were discovered, one in health and two in the religious sector. There were ten request speech acts, six in health, two in education, and the rest were in religion. There were nine speech acts of advice, five in education, one in health, and three others in the field of religion. Regarding critical speech acts, 32 forms were discovered, 16 in education, three in health, and 13 in the religious field. These data indicate that the novel has 57 directive speech acts. Moreover, both good and bad moral value education was also acquired. The good values included caring for parents, surrendering to God, working hard, loving, and believing in God. Conversely, the negative values covered badmouthing parents and stubbornness.
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.
hi@scite.ai
10624 S. Eastern Ave., Ste. A-614
Henderson, NV 89052, USA
Copyright © 2024 scite LLC. All rights reserved.
Made with 💙 for researchers
Part of the Research Solutions Family.