The physical demands of modern basketball were assessed by investigating 38 elite under-19-year-old basketball players during competition. Computerised time–motion analyses were performed on 18 players of various positions. Heart rate was recorded continuously for all subjects. Blood was sampled before the start of each match, at half time and at full time to determine lactate concentration. Players spent 8.8% (1%), 5.3% (0.8%) and 2.1% (0.3%) of live time in high “specific movements”, sprinting and jumping, respectively. Centres spent significantly lower live time competing in high-intensity activities than guards (14.7% (1%)v17.1% (1.2%); p<0.01) and forwards (16.6% (0.8%); p<0.05). The mean (SD) heart rate during total time was 171 (4) beats/min, with a significant difference (p<0.01) between guards and centres. Mean (SD) plasma lactate concentration was 5.49 (1.24) mmol/l, with concentrations at half time (6.05 (1.27) mmol/l) being significantly (p<0.001) higher than those at full time (4.94 (1.46) mmol/l). The changes to the rules of basketball have slightly increased the cardiac efforts involved during competition. The game intensity may differ according to the playing position, being greatest in guards.
The aim of this research was to examine the demands of competitive basketball games and to study the relationship between athletes' physical capability and game performance. Physical and physiological game demands and the association of relevant field test with game performance were examined in 18 male junior basketball players. Computerized time-motion analysis, heart rate (HR), and blood-lactate concentration [BL] measurements were performed during 6 basketball games. Players were also measured for explosive power, speed, agility, and maximal-strength and endurance performance. During the games, players covered 7,558 +/- 575 m, of which 1,743 +/- 317; 1,619 +/- 280; and 2,477 +/- 339 m were performed at high, moderate, and low intensities, respectively. The 19.3 +/- 3.5 and 56.0 +/- 6.3% of the playing time was spent above 95% and at 85-95% of maximal HR, respectively. Average and mean peak [BL] were 5.75 +/- 1.25 and 6.22 +/- 1.34 mmolxL, respectively. Distances covered at maximal- and high-speed running significantly (p < 0.01) decreased during the second half. Game maximal- and high-speed running were significantly correlated with endurance performance (r = 0.52, p < 0.05 and r = 0.49, p < 0.05, respectively). High-intensity shuffling distance resulted in being negatively related with agility (r = -0.68, p < 0.05). This study showed that basketball players experience fatigue as game time progresses and suggests the potential benefit of aerobic and agility conditioning in junior basketball.
The purpose of the present study was to examine the effects of competitive level and team tactic on game demands in men's basketball. Sixteen international-level male basketball players (INPs) and 22 national-level male basketball players (NLPs) were studied during 6 games. Time-motion analysis was performed to track game activities. Game physiological demands were assessed by monitoring heart rate (HR) and blood-lactate concentration. Results showed that INPs sprinted significantly more and performed more high-intensity shuffling than did NLPs (p < 0.05). Game-activity changes and frequency of high-intensity bouts were similar in man-to-man and zone-marking games (1,053 vs. 1,056 and 253 vs. 224, respectively, p > 0.05). Time spent in the maximal (>95% of HRmax) and high-intensity zone (85-95% of HRmax) was greater in the INPs than in the NLPs (17.8 vs. 15.2%, p < 0.01 and 59.1 vs. 54.4%, p < 0.05, respectively). No significant differences in mean HR were evident between man-to-man and zone-marking games (93.3 ± 2.1 vs. 92.8 ± 1.8% of HRmax, p > 0.05). Blood-lactate concentration was higher in the INPs than in the NLPs (6.60 ± 1.22 vs. 5.66 ± 1.19 mmol·L⁻¹ at halftime and 5.65 ± 1.21 vs. 4.43 ± 1.43 mmol·L⁻¹ at full time, p < 0.05). No mean or peak blood-lactate concentration differences resulted between man-to-man and zone-marking games (5.15 ± 1.32 vs. 5.83 ± 1.10 and 5.90 ± 1.25 vs. 6.30 ± 1.27 mmol·L⁻¹, respectively, p > 0.05). These results suggest an effect of competitive level over game demands in men's basketball. No marking strategy effect was evident. Basketball coaches and fitness trainers should develop the ability to repeatedly perform high-intensity activity during the game. Repeated sprinting and high-intensity shuffling ability should be trained to successfully play man-to-man and zone defense, respectively.
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