a) Original Image (b) Edge-Preserving Smoothing (c) Original Image (d) Edge-Preserving Smoothing (e) Original Image (f) Image Flattening (g) Reflectance (h) Shading (i) Re-TexturingFigure 1: Our algorithm for piecewise image flattening facilitates both edge-preserving smoothing and intrinsic decomposition. Two examples of edge-preserving smoothing are shown in (a)-(d), and one example of intrinsic decomposition is shown in (e)-(h). Intrinsic decomposition enables image editing, such as re-texturing (i). Original images courtesy Flickr users 47765927@N06 (a), 132341054@N03 (c) and 37213589@N08 (e).
AbstractIdentifying sparse salient structures from dense pixels is a longstanding problem in visual computing. Solutions to this problem can benefit both image manipulation and understanding. In this paper, we introduce an image transform based on the L1 norm for piecewise image flattening. This transform can effectively preserve and sharpen salient edges and contours while eliminating insignificant details, producing a nearly piecewise constant image with sparse structures. A variant of this image transform can perform edge-preserving smoothing more effectively than existing state-ofthe-art algorithms. We further present a new method for complex scene-level intrinsic image decomposition. Our method relies on the above image transform to suppress surface shading variations, and perform probabilistic reflectance clustering on the flattened image instead of the original input image to achieve higher accuracy. Extensive testing on the Intrinsic-Images-in-the-Wild database indicates our method can perform significantly better than existing techniques both visually and numerically. The obtained intrinsic images have been successfully used in two applications, surface retexturing and 3D object compositing in photographs.
The goal of light transport acquisition is to take images from a sparse set of lighting and viewing directions, and combine them to enable arbitrary relighting with changing view. While relighting from sparse images has received significant attention, there has been relatively less progress on view synthesis from a sparse set of "photometric" images---images captured under controlled conditions, lit by a single directional source; we use a spherical gantry to position the camera on a sphere surrounding the object. In this paper, we synthesize novel viewpoints across a wide range of viewing directions (covering a 60° cone) from a sparse set of just six viewing directions. While our approach relates to previous view synthesis and image-based rendering techniques, those methods are usually restricted to much smaller baselines, and are captured under environment illumination. At our baselines, input images have few correspondences and large occlusions; however we benefit from structured photometric images. Our method is based on a deep convolutional network trained to directly synthesize new views from the six input views. This network combines 3D convolutions on a plane sweep volume with a novel per-view per-depth plane attention map prediction network to effectively aggregate multi-view appearance. We train our network with a large-scale synthetic dataset of 1000 scenes with complex geometry and material properties. In practice, it is able to synthesize novel viewpoints for captured real data and reproduces complex appearance effects like occlusions, view-dependent specularities and hard shadows. Moreover, the method can also be combined with previous relighting techniques to enable changing both lighting and view, and applied to computer vision problems like multiview stereo from sparse image sets.
Image-based texture mapping is a common way of producing texture maps for geometric models of real-world objects. Although a high-quality texture map can be easily computed for accurate geometry and calibrated cameras, the quality of texture map degrades significantly in the presence of inaccuracies. In this paper, we address this problem by proposing a novel global patch-based optimization system to synthesize the aligned images. Specifically, we use patch-based synthesis to reconstruct a set of photometrically-consistent aligned images by drawing information from the source images. Our optimization system is simple, flexible, and more suitable for correcting large misalignments than other techniques such as local warping. To solve the optimization, we propose a two-step approach which involves patch search and vote, and reconstruction. Experimental results show that our approach can produce high-quality texture maps better than existing techniques for objects scanned by consumer depth cameras such as Intel RealSense. Moreover, we demonstrate that our system can be used for texture editing tasks such as hole-filling and reshuffling as well as multiview camouflage.
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