We present the results from a qualitative and quantitative user study comparing fishtank virtual-reality (VR) and CAVE displays. The results of the qualitative study show that users preferred the fishtank VR display to the CAVE system for our scientific visualization application because of perceived higher resolution, brightness and crispness of imagery, and comfort of use. The results of the quantitative study show that users performed an abstract visual search task significantly more quickly and more accurately on the fishtank VR display system than in the CAVE. The same study also showed that visual context had no significant effect on task performance for either of the platforms. We suggest that fishtank VR displays are more effective than CAVEs for applications in which the task occurs outside the user's reference frame, the user views and manipulates the virtual world from the outside in, and the size of the virtual object that the user interacts with is smaller than the user's body and fits into the fishtank VR display. The results of both studies support this proposition.
We present a method of visualizing topological defects arising in numerical simulations of liquid crystals. The method is based on scientific visualization techniques developed to visualize second-rank tensor fields, yielding information not only on the local structure of the field but also on the continuity of these structures. We show how these techniques can be used to first locate topological defects in fluid simulations of nematic liquid crystals where the locations are not known a priori and then study the properties of these defects including the core structure. We apply these techniques to simulation data obtained by previous authors who studied a rapid quench and subsequent equilibration of a Gay-Berne nematic. The quench produces a large number of disclination loops which we locate and track with the visualization methods. We show that the cores of the disclination lines have a biaxial region and the loops themselves are of a hybrid wedge-twist variety.
We present a threads and halos representation for interactive volume rendering of vector-field structure and describe a number of additional components that combine to create effective visualizations of multivalued 3D scientific data. After filtering linear structures, such as flow lines, into a volume representation, we use a multilayer volume rendering approach to simultaneously display this derived volume along with other data values. We demonstrate the utility of threads and halos in clarifying depth relationships within dense renderings and we present results from two scientific applications: visualization of second-order tensor valued magnetic resonance imaging (MRI) data and simulated 3D fluid flow data. In both application areas, the interactivity of the visualizations proved to be important to the domain scientists. Finally, we describe a PC-based implementation of our framework along with domain specific transfer functions, including an exploratory data culling tool, that enable fast data exploration.
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