Differential evolution (DE) has been shown to be a simple, yet powerful, evolutionary algorithm for global optimization for many real problems. Adaptation, especially self-adaptation, has been found to be highly beneficial for adjusting control parameters, especially when done without any user interaction. This paper presents differential evolution algorithms, which use different adaptive or self-adaptive mechanisms applied to the control parameters. Detailed performance comparisons of these algorithms on the benchmark functions are outlined.
This paper presents a differential evolution (DE) based approach to chess evaluation function tuning. DE with opposition-based optimization is employed and upgraded with a history mechanism to improve the evaluation of individuals and the tuning process. The general idea is based on individual evaluations according to played games through several generations and different environments. We introduce a new history mechanism which uses an auxiliary population containing good individuals. This new mechanism ensures that good individuals remain within the evolutionary process, even though they died several generations back and later can be brought back into the evolutionary process. In such a manner the evaluation of individuals is improved and consequently the whole tuning process.
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