Over half a century has passed since the first proposal of 'human-computer symbiosis' by Licklider[1]. However people cannot yet receive sufficient and suitable services without their proactive actions because systems cannot recognize dynamic situation in the Real Space. In order to develop a human-aware environment in the name of 'human-computer symbiosis', we target human verification problem and develop gait verification function by movement time series based on body-skeleton information. In this paper, we employ a portable video game device 'Kinect c ', which is used for measuring human body-skeleton information. As the result of gait verification simulation, we show that our developed function works successfully in spite of simple approach and an easy-to-use device.
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