In this paper, a distributed velocity sensor fault diagnosis scheme is presented for a formation of a second-order multi-agent system with unknown constant communication time delays. An existing distributed proportion-derivation (DPD) formation control law is adopted and a delay-independent condition is proposed to guarantee the asymptotical formation stability of the formation system based on the Nyquist stability criterion. Then a distributed fault diagnosis scheme is developed. In each agent, a distributed fault detection residual generator (DFDRG) and a bank of distributed fault isolation residual generators (DFIRGs) are designed based on the closed-loop model of the whole system. Each DFIRG is built up on the basis of a reduced-order unknown input observer (UIO) which is robust to the fault of one neighboring agent. According to the robust relationship between DFIRGs and faults, distributed fault isolation can be achieved. Conditions are presented to guarantee that each agent is able to diagnose faults of itself and its neighbors despite the disturbance of time delays. Finally, outdoor experimental results illustrate the effectiveness of the proposed schemes.
This paper reviews the recent works on multiplayer reach-avoid (M-RA) differential games between two adversarial teams in a game region which is split into a goal region and a play region. The pursuit team aims to protect the goal region from the evasion team by cooperatively capturing the evaders which start from the play region and strive to enter the goal region. We provide a selective overview of algorithms and theoretical results for multiplayer reach-avoid differential games. Specifically, we focus on point mass holonomic players that can move freely in the game region and have simple motions as Rufus Isaacs states. We describe how the challenges due to high-dimensional continuous joint action and state spaces, as well as complex cooperations and competitions among players, can be properly resolved by a combination of qualitative and quantitative analysis of small-scale games and optimal task allocation. We finally point out the limitations of the current works and identify fruitful future research directions on theoretical studies of multiplayer reach-avoid differential games.
This paper studies a planar multiplayer Homicidal Chauffeur reach-avoid differential game, where each pursuer is a Dubins car and each evader has simple motion. The pursuers aim to protect a goal region cooperatively from the evaders. Due to the high-dimensional strategy space among pursuers, we decompose the whole game into multiple one-pursuer-one-evader subgames, each of which is solved in an analytical approach instead of solving Hamilton-Jacobi-Isaacs equations. For each subgame, an evasion region (ER) is introduced, based on which a pursuit strategy guaranteeing the winning of a simple-motion pursuer under specific conditions is proposed. Motivated by the simple-motion pursuer, a strategy for a Dubins-car pursuer is proposed when the pursuer-evader configuration satisfies separation condition (SC) and interception orientation (IO). The necessary and sufficient condition on capture radius, minimum turning radius and speed ratio to guarantee the pursuit winning is derived. When the IO is not satisfied (Non-IO), a heading adjustment pursuit strategy is proposed, and the condition to achieve IO within a finite time, is given. Then, a two-step pursuit strategy is proposed for the SC and Non-IO case. A non-convex optimization problem is introduced to give a condition guaranteeing the winning of the pursuer. A polynomial equation gives a lower bound of the non-convex problem, providing a sufficient and efficient pursuit winning condition. Finally, these pairwise outcomes are collected for the pursuer-evader matching. Simulations are provided to illustrate the theoretical results.
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