Abstract. Optimizations in a traditional compiler are applied sequentially, with each optimization destructively modifying the program to produce a transformed program that is then passed to the next optimization. We present a new approach for structuring the optimization phase of a compiler. In our approach, optimizations take the form of equality analyses that add equality information to a common intermediate representation. The optimizer works by repeatedly applying these analyses to infer equivalences between program fragments, thus saturating the intermediate representation with equalities. Once saturated, the intermediate representation encodes multiple optimized versions of the input program. At this point, a profitability heuristic picks the final optimized program from the various programs represented in the saturated representation. Our proposed way of structuring optimizers has a variety of benefits over previous approaches: our approach obviates the need to worry about optimization ordering, enables the use of a global optimization heuristic that selects among fully optimized programs, and can be used to perform translation validation, even on compilers other than our own. We present our approach, formalize it, and describe our choice of intermediate representation. We also present experimental results showing that our approach is practical in terms of time and space overhead, is effective at discovering intricate optimization opportunities, and is effective at performing translation validation for a realistic optimizer.
We updated our Peggy tool, previously presented in [7], to perform translation validation for the LLVM compiler using a technique called Equality Saturation. We present the tool, and illustrate its effectiveness at doing translation validation on SPEC 2006 benchmarks.
Effects are fundamental to programming languages. Even the lambda calculus has effects, and consequently the two famous evaluation strategies produce different semantics. As such, much research has been done to improve our understanding of effects. Since Moggi introduced monads for his computational lambda calculus, further generalizations have been designed to formalize increasingly complex computational effects, such as indexed monads followed by layered monads followed by parameterized monads. This succession prompted us to determine the most general formalization possible. In searching for this formalization we came across many surprises, such as the insufficiencies of arrows, as well as many unexpected insights, such as the importance of considering an effect as a small component of a whole system rather than just an isolated feature. In this paper we present our semantic formalization for producer effect systems, which we call a productor, and prove its maximal generality by focusing on only sequential composition of effectful computations, consequently guaranteeing that the existing monadic techniques are specializations of productors.
Recent research has identified significant performance hurdles that sound gradual typing needs to overcome. These performance hurdles stem from the fact that the run-time checks gradual type systems insert into code can cause significant overhead. We propose that designing a type system for a gradually typed language hand in hand with its implementation from scratch is a possible way around these and several other hurdles on the way to efficient sound gradual typing. Such a design process also highlights the type-system restrictions required for efficient composition with gradual typing. We formalize the core of a nominal object-oriented language that fulfills a variety of desirable properties for gradually typed languages, and present evidence that an implementation of this language suffers minimal overhead even in adversarial benchmarks identified in earlier work.
We present a way to restrict recursive inheritance without sacrificing the benefits of F-bounded polymorphism. In particular, we distinguish two new concepts, materials and shapes, and demonstrate through a survey of 13.5 million lines of open-source genericJava code that these two concepts never actually overlap in practice. With this Material-Shape Separation, we prove that even naïve type-checking algorithms are sound and complete, some of which address problems that were unsolvable even under the existing proposals for restricting inheritance. We illustrate how the simplicity of our design reflects the design intuitions employed by programmers and potentially enables new features coming into demand for upcoming programming languages.
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