This paper briefly outlines the evolution of ICT-based learning environments discussing some of the main aspects that have characterised such evolution (eg, technological evolution, changed cognitive and pedagogical frameworks, changed role assigned to ICT-based systems in education). The objective is to point out how the implementation of innovative learning environments, based on advanced technology, is the result of the strict interrelation between educational and cognitive theories, technological opportunities and teaching and learning needs. In this paper some indications for current and future evolution are evidenced. Reference is made to an ICT-based multi-environment system that supports teaching and learning activities in the domain of arithmetic problem solving at compulsory school level.
The full text of the article can be accessed by subscribers of the Journal "Learning, Media & Technology" - Routledge - Taylor & Francis Group PublishersThis paper reports on a pilot research project aimed at helping to develop some strategic and reasoning abilities in primary school pupils by engaging them in educational itineraries based on the use of a number of computer mind games. The paper briefly describes the project's aims and organization, the kind of games used and the working methodology adopted. It then focuses on some of the cognitive abilities activated by the games. Finally, some pedagogical considerations derived from the study are provided which may support teachers and researchers who are interested in this topic and need some practical advice and recommendations on introducing games in classroom activities. (http://www.informaworld.com/openurl?genre=article&issn=1743%2d9884&issue=4&spage=359&volume=31
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