International audienceTraditionally, audio quality and video quality are evaluated separately in subjective tests. Best practices within the quality assessment community were developed before many modern mobile audiovisual devices and services came into use, such as internet video, smart phones, tablets and connected televisions. These devices and services raise unique questions that require jointly evaluating both the audio and the video within a subjective test. However, audiovisual subjective testing is a relatively under-explored field. In this paper, we address the question of determining the most suitable way to conduct audiovisual subjective testing on a wide range of audiovisual quality. Six laboratories from four countries conducted a systematic study of audiovisual subjective testing. The stimuli and scale were held constant across experiments and labs; only the environment of the subjective test was varied. Some subjective tests were conducted in controlled environments and some in public environments (a cafeteria, patio or hallway). The audiovisual stimuli spanned a wide range of quality. Results show that these audiovisual subjective tests were highly repeatable from one laboratory and environment to the next. The number of subjects was the most important factor. Based on this experiment, 24 or more subjects are recommended for Absolute Category Rating (ACR) tests. In public environments, 35 subjects were required to obtain the same Student.s t-test sensitivity. The second most important variable was individual differences between subjects. Other environmental factors had minimal impact, such as language, country, lighting, background noise, wall color, and monitor calibration. Analyses indicate that Mean Opinion Scores (MOS) are relative rather than absolute. Our analyses show that the results of experiments done in pristine, laboratory environments are highly representative of those devices in actual use, in a typical user environment
International audienceWe study the issue of quality assessment in tone mapping- based high-dynamic-range (HDR) image compression. In this, there are two stages at which a decision should be made regarding perceptual vis- ual quality: (a) for finding the optimal parameters of the dynamic range reduction function so that the visual quality is maximized, and (b) visual quality judgment of the decompressed image. We first investigate two objective optimization criteria, namely mean squared error and structural similarity index measure, toward optimization of a tone mapping model- based HDR image compression method. We then conduct a comprehen- sive subjective study to evaluate the visual quality of the compressed HDR images. Therefore, we consider both objective and subjective aspects for HDR image compression. To our knowledge, no systematic and compre- hensive studies exist in the current literature which shed light on the issue of quality assessment in HDR compression. So this study brings in new knowledge and perspective for the relatively less investigated topic of HDR compression from the view point of perceptual quality. We further evaluate the prediction performances of four objective methods on the 140 compressed HDR images that have been subjectively rated
In this paper, distortions caused by packet loss during video transmission are evaluated with respect to their perceived annoyance. In this respect, the impact of visual saliency on the level of annoyance is of particular interest, as regions and objects in a video frame are typically not of equal importance to the viewer. For this purpose, gaze patterns from a task free eye tracking experiment were utilised to identify salient regions in a number of videos. Packet loss was then introduced into the bit stream such as that the corresponding distortions appear either in a salient region or in a non-salient region. A subjective experiment was then conducted in which human observers rated the annoyance of the distortions in the videos. The outcomes show a strong tendency that distortions in a salient region are indeed perceived as much more annoying as compared to distortions in the non-salient region. The saliency of the distorted image content was further found to have a larger impact on the perceived annoyance as compared to the distortion duration. The findings of this work are considered to be of great use to improve prediction performance of video quality metrics in the context of transmission errors.
Quality estimators aspire to quantify the perceptual resemblance, but not the usefulness, of a distorted image when compared to a reference natural image. However, humans can successfully accomplish tasks (e.g., object identification) using visibly distorted images that are not necessarily of high quality. A suite of novel subjective experiments reveals that quality does not accurately predict utility (i.e., usefulness). Thus, even accurate quality estimators cannot accurately estimate utility. In the absence of utility estimators, leading quality estimators are assessed as both quality and utility estimators and dismantled to understand those image characteristics that distinguish utility from quality. A newly proposed utility estimator demonstrates that a measure of contour degradation is sufficient to accurately estimate utility and is argued to be compatible with shape-based theories of object perception.
High Dynamic Range (HDR) images/videos require the use of a tone mapping operator (TMO) when visualized on Low Dynamic Range (LDR) displays. From an artistic intention point of view, TMOs are not necessarily transparent and might induce different behavior to view the content. In this paper, we investigate and quantify how TMOs modify visual attention (VA). To that end both objective and subjective tests in the form of eye-tracking experiments have been conducted on several still image content that have been processed by 11 different TMOs. Our studies confirm that TMOs can indeed modify human attention and fixation behavior significantly. Therefore our studies suggest that VA needs consideration for evaluating the overall perceptual impact of TMOs on HDR content. Since the existing studies so far have only considered the quality or aesthetic appeal angle, this study brings in a new perspective regarding the importance of VA in HDR content processing for visualization on LDR displays.
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