For at least two decades, Chile has witnessed intensive processes of urban regeneration, mainly by a densification of vast areas. This article offers a new review of residential densification, not through the lens of building height or architectural massiveness, but rather by considering residential density as an opportunity to introduce circular economy cycles on a local scale. The article supports the hypothesis that a building, with a high concentration of households, is a chance to induce a smallscale alternative, which is less time consuming and demands less coordination than other initiatives that require system-wide innovations. In order to better extract the maximum value from resources, to recover and regenerate products and materials, it seems common-sense to design a process as close as possible to where the resources are used, as well as look into the architectural design of residential buildings and evaluate the degree of needed adaption to transform high density architecture into a local factory of circular economy. Focusing on a single case study in the city of Santiago, as an exercise of adaptation, the aim is to create a waste reducing design, with the possibility of redefining products and services.
Collaborative studio projects tested as full-scale models allow students of architecture to learn about performance and its concrete relation to spatial situations. This article articulates a pedagogy that utilizes six critical points to approach architectural performativity in the design process.
No hay muchas dudas de cuál sería la práctica correspondiente a un arquitecto: edificios comerciales y viviendas, ciudades en el mejor de los casos (este artículo no se preocupa por la producción arquitectónica convencional). Por otro lado, la obra de un artista, en el mundo contemporáneo de las bienales, es mucho menos precisa en términos de su alcance social y político, a propósito de temas de promoción y mercado (este artículo tampoco se preocupa por la producción artística convencional) Lo que este artículo propone es el análisis de un territorio común entre arte y arquitectura. Este territorio común de operación lo articula el mundo del diseño. El diseño de performance es un proyecto abierto entre arte y ciencia que apunta a resolver problemas tanto objetivos como subjetivos, característicos de ambos territorios.
Se podría argumentar que arquitectos, artistas y diseñadores operan genuinamente en territorios distintos, pero también podríamos sostener que estas disciplinas tienen un denominador común: la construcción de experiencia. No debiéramos tener que explicar que el diseño ha invadido el mundo cotidiano de las personas y tampoco que el arte, así como la arquitectura, son un componente fundamental en la conformación de nuestras experiencias diarias.
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