Perceptual judgments of relative depth from binocular disparity are systematically distorted in humans, despite in principle having access to reliable 3D information. Interestingly, these distortions vanish at a natural grasping distance, as if perceived stereo depth is contingent on a specific reference distance for depth-disparity scaling that corresponds to the length of our arm. Here we show that the brain's representation of the arm indeed powerfully modulates depth perception, and that this internal calibration can be quickly updated. We used a classic visuomotor adaptation task in which subjects execute reaching movements with the visual feedback of their reaching finger displaced farther in depth, as if they had a longer arm. After adaptation, 3D perception changed dramatically, and became accurate at the "new" natural grasping distance, the updated disparity scaling reference distance. We further tested whether the rapid adaptive changes were restricted to the visual modality or were characteristic of sensory systems in general. Remarkably, we found an improvement in tactile discrimination consistent with a magnified internal image of the arm. This suggests that the brain integrates sensory signals with information about arm length, and quickly adapts to an artificially updated body structure. These adaptive processes are most likely a relic of the mechanisms needed to optimally correct for changes in size and shape of the body during ontogenesis.
Grasping movements are typically performed toward visually sensed objects. However, planning and execution of grasping movements can be supported also by haptic information when we grasp objects held in the other hand. In the present study we investigated this sensorimotor integration process by comparing grasping movements towards objects sensed through visual, haptic or visuo-haptic signals. When movements were based on haptic information only, hand preshaping was initiated earlier, the digits closed on the object more slowly, and the final phase was more cautious compared to movements based on only visual information. Importantly, the simultaneous availability of vision and haptics led to faster movements and to an overall decrease of the grip aperture. Our findings also show that each modality contributes to a different extent in different phases of the movement, with haptics being more crucial in the initial phases and vision being more important for the final on-line control. Thus, vision and haptics can be flexibly combined to optimize the execution of grasping movement.
The main goal of our study is to gain insight into the reference frames involved in three-dimensional haptic spatial processing. Previous research has shown that two-dimensional haptic spatial processing is prone to large systematic deviations. A weighted average model that identifies the origin of the systematic error patterns in the biasing influence of an egocentric reference frame on the allocentric reference frame was proposed as an explanation of the results. The basis of the egocentric reference frame was linked either to the hand or to the body. In the present study participants had to construct a field of parallel bars that could be oriented in three dimensions. First, systematic error patterns were found also in this three-dimensional haptic parallelity task. Second, among the different models tested for their accuracy in explaining the error patterns, the Hand-centered weighted average model proved to most closely resemble the data. A participant-specific weighting factor determined the biasing influence of the hand-centered egocentric reference frame. A shift from the allocentric towards the egocentric frame of reference of approximately 20% was observed. These results support the hypothesis that haptic spatial processing is a product of the interplay of diverse, but synergistically operating frames of reference.
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