Lo icónico se relaciona con imágenes ( representación gráfic de jaime gatica en Prezi. Retrieved May 23. [En línea]. Disponible en https://prezi.com/sqmvcjaitt1v/lo-iconico-se-relaciona-conimagenes-representacion-grafic/.
We studied whether the gaze direction of users indicates whom they are speaking or listening to in multiparty conversations. Results show when someone is listening or speaking to individuals, there is indeed a high probability that the person looked at is the person listened (p=88%) or spoken to (p=77%). We implemented these findings in a multi-agent conversational system that uses eye input to gauge which agent the user is listening or speaking to.
The GAZE Groupware System is a multiparty mediated system which provides support for gaze awareness in communication and collaboration. The system uses an advanced, desk-mounted eyetracker to metaphorically convey gaze awareness in a 3D virtual meeting room and within shared documents. KEYWORDS: CSCW, awareness, eyetracking, VRML2.
INTRODUCTIONWith recent advances in network infrastructure and computing power, desktop video conferencing and groupware systems are rapidly evolving into viable solutions for remote communication and collaboration. The central premise for the use of video mediated communication over traditional telephony has been that video images improve the quality of communication between individuals by increasing the available sensory bandwidth. In a face-to-face situation, auditory, visual and haptic expressions are freely combined to convey messages and regulate interaction. It has been presumed that by adding video to an audio-only communication link, mediated communication would bear a significantly closer resemblance to face-to-face communication. However, usability studies [2] reveal a problem in multiparty video mediated communication: knowing who is talking or listening to whom. We believe multiparty communication and collaboration tools should provide simple, yet effective means of capturing and representing the attention participants have for one another and their work [7]. Conveying gaze direction is a good way of providing such information [ 1, 51. In this paper, we will discuss the eye-controlled GAZE Groupware System (GGS), a virtual meeting room which supplements multiparty audio conferencing with gaze awareness, allowing users to see where other participants look, be it at each other or within documents.
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