. Skilled (n = 12) and less skilled (n = 12) billiards players participated in 2 experiments in which the relationship between quiet eye duration, expertise, and task complexity was examined in a near and a far aiming task. Quiet eye was defined as the final fixation on the target prior to the initiation of movement. In Experiment 1, skilled performers exhibited longer fixations on the target (quiet eye) during the preparation phase of the action than their less skilled counterparts did. Quiet eye duration increased as a function of shot difficulty and was proportionally longer on successful than on unsuccessful shots for both groups of participants. In Experiment 2, participants executed shots under 3 different time-constrained conditions in which quiet eye periods were experimentally manipulated. Shorter quiet eye periods resulted in poorer performance, irrespective of participant skill level. The authors argue that quiet eye duration represents a critical period for movement programming in the aiming response.
The cognitive psychology school of thought has spawned models of sequential stages or phases of information processing associated with various tasks. It has encouraged the study of cognitions and attention as related to learning, performance and high levels of achievement in goal-directed complex activities in which movement is the medium of expression. Although more recently proposed dynamical systems models challenge the simplicity of this approach, there is little doubt that the ability to learn as well as to excel in performing movement skills depends to a great degree on the effective self-regulation of cognitive processes in a variety of situations. What to think about (or not think about) prior to, during and even after an event can have great consequences on present and subsequent performance. Relevant externally-provided and self-generated strategies should enable these processes to function at an optimal level, and are the subject of an increasing amount of research. For such purposes, it is convenient to categorize events as self-paced (closed) and externally-paced (open). Examples of both types of events exist in sport as well as in various occupations and recreational activities, with different information processing demands associated with each one. Any breakdown in a particular stage of processing will potentially lead to poorer performance. Special training techniques and strategies are evolving from the cognitive and psychophysiological research literature that might improve the level of functioning at each stage for either self-paced or externally-paced skills.
We examined distraction and attentional narrowing in a dual-task auto-racing simulation. Participants were randomly assigned to six groups: distraction control, distraction anxiety, relevant control, relevant anxiety, central control, and central anxiety. Those in central conditions performed a driving task; the other four groups identified peripheral lights in addition to driving. Irrelevant peripheral lights were included in distraction conditions. Participants in anxiety conditions were exposed to increasing levels of anxiety via a time-to-event paradigm. In 3 sessions of 20 trials, measures of cognitive anxiety, arousal. visual search patterns, and performance were recorded. At higher levels of anxiety, the identification of peripheral lights became slower and less accurate. and significant performance decrements occurred in central and peripheral tasks. Furthermore, visual search patterns were more eccentric in the distraction anxiety group. Results suggest that drivers who are highly anxious experience an altered ability to acquire peripheral information at the perceptual level.
Research on knowledge of results and knowledge of performance has been directed toward identification of the optimal schedule for administering feedback. The purpose of this investigation was to assess whether a schedule based on performance feedback controlled by the learner would be a more effective means of delivering feedback than any predetermined or random schedule. Participants were randomly assigned to one of five conditions: (a) control group receiving no performance feedback, (b) 50% relative performance feedback, (c) summary performance feedback, (d) subject-controlled performance feedback, and (e) yoked control group. Data were collected during an acquisition phase (four blocks of 10 trials) and a retention phase (two block of 10 trials) in which subjects performed an underhand ball toss. Repeated-measures analyses indicated significant main effects for the absolute error (AE). Participants in the subject-controlled performance feedback condition performed significantly better on both retention trials than the other groups. Analysis suggests that a feedback schedule which is controlled by the learner may be a more effective means of delivering augmented feedback than other schedules which have been examined.
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.
hi@scite.ai
10624 S. Eastern Ave., Ste. A-614
Henderson, NV 89052, USA
Copyright © 2024 scite LLC. All rights reserved.
Made with 💙 for researchers
Part of the Research Solutions Family.