In this study, we assessed the validity and reliability of 5 and 10 Hz global positioning systems (GPS) for measuring instantaneous velocity during acceleration, deceleration, and constant velocity while straight-line running. Three participants performed 80 running trials while wearing two GPS units each (5 Hz, V2.0 and 10 Hz, V4.0; MinimaxX, Catapult Innovations, Scoresby, VIC, Australia). The criterion measure used to assess GPS validity was instantaneous velocity recorded using a tripod-mounted laser. Validity was established using the standard error of the estimate (± 90% confidence limits). Reliability was determined using typical error (± 90% confidence limits, expressed as coefficient of variation) and Pearson's correlation. The 10 Hz GPS devices were two to three times more accurate than the 5 Hz devices when compared with a criterion value for instantaneous velocity during tasks completed at a range of velocities (coefficient of variation 3.1-11.3%). Similarly, the 10 Hz GPS units were up to six-fold more reliable for measuring instantaneous velocity than the 5 Hz units (coefficient of variation 1.9-6.0%). Newer GPS may provide an acceptable tool for the measurement of constant velocity, acceleration, and deceleration during straight-line running and have sufficient sensitivity for detecting changes in performance in team sport. However, researchers must account for the inherent match-to-match variation reported when using these devices.
Purpose:To assess the reliability of triaxial accelerometers as a measure of physical activity in team sports.Methods:Eight accelerometers (MinimaxX 2.0, Catapult, Australia) were attached to a hydraulic universal testing machine (Instron 8501) and oscillated over two protocols (0.5 g and 3.0 g) to assess within- and between-device reliability. A static assessment was also conducted. Secondly, 10 players were instrumented with two accelerometers during Australian football matches. The vector magnitude was calculated, expressed as Player load and assessed for reliability using typical error (TE) ± 90% confidence intervals (CI), and expressed as a coefficient of variation (CV%). The smallest worthwhile difference (SWD) in Player load was calculated to determine if the device was capable of detecting differences in physical activity.Results:Laboratory: Within- (Dynamic: CV 0.91 to 1.05%; Static: CV 1.01%) and between-device (Dynamic: CV 1.02 to 1.04%; Static: CV 1.10%) reliability was acceptable across each test. Field: The between-device reliability of accelerometers during Australian football matches was also acceptable (CV 1.9%). The SWD was 5.88%.Conclusions:The reliability of the MinimaxX accelerometer is acceptable both within and between devices under controlled laboratory conditions, and between devices during field testing. MinimaxX accelerometers can be confidently utilized as a reliable tool to measure physical activity in team sports across multiple players and repeated bouts of activity. The noise (CV%) of Player load was lower than the signal (SWD), suggesting that accelerometers can detect changes or differences in physical activity during Australian football.
Purpose:To assess the validity and reliability of distance data measured by global positioning system (GPS) units sampling at 1 and 5 Hz during movement patterns common to team sports.Methods:Twenty elite Australian Football players each wearing two GPS devices (MinimaxX, Catapult, Australia) completed straight line movements (10, 20, 40 m) at various speeds (walk, jog, stride, sprint), changes of direction (COD) courses of two different frequencies (gradual and tight), and a team sport running simulation circuit. Position and speed data were collected by the GPS devices at 1 and 5 Hz. Distance validity was assessed using the standard error of the estimate (±90% confidence intervals [CI]). Reliability was estimated using typical error (TE) ± 90% CI (expressed as coefficient of variation [CV]).Results:Measurement accuracy decreased as speed of locomotion increased in both straight line and the COD courses. Difference between criterion and GPS measured distance ranged from 9.0% to 32.4%. A higher sampling rate improved validity regardless of distance and locomotion in the straight line, COD and simulated running circuit trials. The reliability improved as distance traveled increased but decreased as speed increased. Total distance over the simulated running circuit exhibited the lowest variation (CV 3.6%) while sprinting over 10 m demonstrated the highest (CV 77.2% at 1 Hz).Conclusion:Current GPS systems maybe limited for assessment of short, high speed straight line running and efforts involving change of direction. An increased sample rate improves validity and reliability of GPS devices.
Global positioning system (GPS) technology was made possible after the invention of the atomic clock. The first suggestion that GPS could be used to assess the physical activity of humans followed some 40 y later. There was a rapid uptake of GPS technology, with the literature concentrating on validation studies and the measurement of steady-state movement. The first attempts were made to validate GPS for field sport applications in 2006. While GPS has been validated for applications for team sports, some doubts continue to exist on the appropriateness of GPS for measuring short high-velocity movements. Thus, GPS has been applied extensively in Australian football, cricket, hockey, rugby union and league, and soccer. There is extensive information on the activity profile of athletes from field sports in the literature stemming from GPS, and this includes total distance covered by players and distance in velocity bands. Global positioning systems have also been applied to detect fatigue in matches, identify periods of most intense play, different activity profiles by position, competition level, and sport. More recent research has integrated GPS data with the physical capacity or fitness test score of athletes, game-specific tasks, or tactical or strategic information. The future of GPS analysis will involve further miniaturization of devices, longer battery life, and integration of other inertial sensor data to more effectively quantify the effort of athletes.
This study investigated whether hypoxic exposure increased muscle buffer capacity (beta(m)) and mechanical efficiency during exercise in male athletes. A control (CON, n=7) and a live high:train low group (LHTL, n=6) trained at near sea level (600 m), with the LHTL group sleeping for 23 nights in simulated moderate altitude (3000 m). Whole body oxygen consumption (VO2) was measured under normoxia before, during and after 23 nights of sleeping in hypoxia, during cycle ergometry comprising 4 x 4-min submaximal stages, 2-min at 5.6 +/- 0.4 W kg(-1), and 2-min 'all-out' to determine total work and VO(2peak). A vastus lateralis muscle biopsy was taken at rest and after a standardized 2-min 5.6 +/- 0.4 W kg(-1) bout, before and after LHTL, and analysed for beta(m) and metabolites. After LHTL, beta(m) was increased (18%, P < 0.05). Although work was maintained, VO(2peak) fell after LHTL (7%, P < 0.05). Submaximal VO2 was reduced (4.4%, P < 0.05) and efficiency improved (0.8%, P < 0.05) after LHTL probably because of a shift in fuel utilization. This is the first study to show that hypoxic exposure, per se, increases muscle buffer capacity. Further, reduced VO2 during normoxic exercise after LHTL suggests that improved exercise efficiency is a fundamental adaptation to LHTL.
We quantified the acceleration and high-velocity running of elite Australian soccer players. We hypothesised that high-intensity activity would be underestimated when excluding acceleration during match analysis given its high metabolic demand and occurrence at low velocities. Player movements were observed from 29 players (forwards and central and wide defenders and midfielders) during domestic Australian competition using 5-Hz global positioning system. Effort occurrence were determined for high-velocity running, sprinting and maximal accelerations. The commencement and final velocity of maximal accelerations were also identified. Players undertook an 8~fold greater number of maximal accelerations than sprints per game (65±21 vs. 8±5). Of maximal accelerations ~98% commenced from a starting velocity lower than what would be considered high-velocity running while ~85% did not cross the high-velocity running threshold. The number of efforts performed in all categories were position dependent (P<0.001). Wide defenders performed more maximal accelerations (P<0.006) and central defenders and midfielders performed less sprints compared to all other positions (P<0.02). Maximal accelerations are frequently undertaken during a match often occurring at low velocities. Excluding maximal accelerations in match analysis research may underestimate the amount of high-intensity movements undertaken. Additionally positional differences in high-intensity movements should be accounted for when developing specific conditioning drills.
Previous research has suggested elite Australian footballers undertake pacing strategies to preserve high intensity activity later in matches. However, this research used GPS with slow sample rates, did not express performance relative to minutes played during games and used lowly ranked players.Methods:Therefore in this study movement was recorded by GPS at 5 Hz. Running performance was expressed per period of the match (rotation) divided into low-intensity activity (LIA, 0.10 to 4.17 m⋅s–1); high-intensity running (HIR, 4.17 to 10.00 m⋅s–1) and maximal accelerations (2.78 to 10.00 m⋅s–2). All data were expressed relative to the first period of play in the match and the magnitude of effects was analyzed with the effect size (ES) statistic and expressed with confidence intervals.Results:The total and LIA distance covered by players did not change by a practically important magnitude during games (ES< 0.20). High intensity running was reduced in both rotations of the second quarter, Q3R2 and both rotations of the fourth quarter (ES -0.30 ± 0.14; -0.42 ± 0.14; -0.30 ± 0.14; -0.42 ± 0.14; and -0.48 ± 0.15 respectively). Maximal acceleration performance was reduced in Q1R2, and each rotation of the second half of matches.Conclusion:When expressed per minute of game time played, total distance and low intensity activity distance are not reduced by a practically important magnitude in AF players during a match. These data are therefore inconsistent with the concept of team sport players pacing their effort during matches. However, both high intensity running and maximal accelerations are reduced later in games, indicative of significant fatigue in players.
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