The paper examines literature on the subject of instructional design and game based learning with the aim of identifying its positive effects and impact on users. Special attention was given to learning, encouragement and development of skills acquired through the use of game based learning. Game based learning is considered to be a complex system that requires instructional support geared towards stimulating cognitive processes. Several empirical research papers which provide insight into this field of interest have been chosen. The second set of papers provides confirmation accompanied with an analysis of instructional support as a function of the learning support. Also included were recent works which indicated the need for further research and the heterogeneity of the existing research. Other works complemented the unit and are mutually interconnected by a methodological approach providing insight into the issues that should be investigated in the future.
This paper researches the issues related to the print quality in flexography, especially the influence of the print run and inadequate printing settings on dot deformation. Dot deformation can lead to inconsistencies in print quality, such as a loss of highlight tones or an unpredictable increase in tonal value. This research was conducted on two concrete examples of flexible packaging printed on transparent films. All significant parameters of dot deformation were evaluated, including dot coverage, dot sharpness and the uniformity of the ink density. The increase in the coverage values in the midtones was linear throughout the entire print run, while in the light tones, it was more logarithmic. The overall percentage deviations from the reference value were 6.3% in the midtones and 52.6% in the light area. The increase in dot coverage was due to the wear of the polymer plate, which caused the side shoulders of the dot to become a part of the printing surface. An analysis of the ink density showed a much more homogeneous shape of the dot at the beginning of the print run. The correct ratio of the anilox roller line screen to the line ruling of the printing plate is important in order to ensure a minimum dot size in print.
The fact is that the energy of each tone of colors has emotional and psychological features, which is used as a tool in informal communication with the aim of long-term memory. Despite the importance of color experience in spaces, only a few studies were conducted on the topic. The aim of this paper was to explore the influence of color experience on the premises of the University North, University Center Varaždin. This paper explores and analyzes experience and satisfaction with warm and cold colors, measures the students' degree of noticing certain colors in space, i.e. associating certain colors on the University's ground floor or the first floor to a product or company. Furthermore, this paper examines the evironmental color impact of lecture halls that are painted white, blue, brown or a reddish color. In the design of the University North premises, the emphasis was put on the act of entering into main lecture halls, where wall colors had to match the colors of the University logo. Since the University logo has only two color tones; it is predominantly red, and therefore, when painting the entrance spaces, the emphasis was put on the color white, which, psychologically, makes a space seem bigger and brighter. The last question in the questionnaire was on the color that remained in the long-term memory, and the largest number of respondents opted for the color red. The survey was conducted on 315 students from the University North. Statistical data processing was performed using descriptive statistics. The study has proved that the red tone, although present in a small amount, confirms an affiliation to the University when it comes to informal communication.
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