This paper presents a prototype for information visualization in an Augmented Reality environment. The prototype allows users to perform common tasks in desktop information visualization tools, such as data dynamic filters, attribute selection, semantic zoom and details on demand. Such tasks are seldom available in AR environments. We used a customized version of ARToolKit, a software tool that allows the insertion of virtual objects in real environments through cards with marks. The interactive controls as well as the data visualization are projected to the user and manipulated through these cards.
Abstract. Bioinformatics is one of the multidisciplinary areas that emerged from technological advent, addressing concepts from Computation Sciences and Engineering resources to solve problems in Medical and Biological areas. These resources aid in the development of algorithms that perform expensive and complex processes, e.g., reading a sequencing experiment and the analysis in its bases. Professionals that work in Bioinformatics usually take on the main area of graduation, using the other as a background. By aiding in deconstruct this paradigm, this work aims at the development of a Gamified MOOC which aggregates contents related to Bioinformatics, using game elements to engage and motivate users.Resumo. A Bioinformática é uma área multidisciplinar, fortemente impulsionada pelo avanço da tecnologia e geração de dados, que aplica conceitos e metodologias derivados da Ciência da Computação, Engenharia e Estatística para o estudo e solução de problemas nas áreas Médica e Biológicas. O conhecimento proveniente das ciências exatas auxilia o desenvolvimento de ferramentas e algoritmos na realização de processos custosos e complexos, como a leitura de um experimento de sequenciamento, assim como a montagem e análise funcional de um genoma completo. Profissionais que atuam em Bioinformática geralmente assumem a área de formação, isto é, biomédica ou exatas, de modo que a outra torna-se segundo plano. Para auxiliar a aquisição de uma base mais sólida, que agrega conteúdos relacionados a área de Bioinformática, este trabalho visa demonstrar o desenvolvimento de um MOOC Gamificado, utilizando elementos de jogos para motivar e engajar os usuários.
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