The purpose of this study was to describe the perception of students and teachers about the use of edutainment instructional media in mathematics learning. This study employed 223 students of junior high schools and 34 mathematics teachers. The data for this study were collected using a survey comprising questions in the research model. The results showed that the majority of students had positive perceptions to use edutainment instructional media in mathematics learning and they prefer games as edutainment instructional media rather than other types. Moreover, majority teachers had positive perceptions, but some others believed that edutainment instructional media can not facilitate mathematics learning better than the teacher.
This study aims to conduct a literature review related to the ability of students' mathematical representation of learning styles. The method used in this research is SLR (Systematic Literature Review). Data collection is done by identifying or reviewing all articles that have the same research topic in this study. The articles used in this study were 20 journal articles obtained by the Google Scholar database using the Harzing's Publish or Perish application. The results of this study revealed that the students' mathematical representation ability on learning styles obtained information that found forms of learning styles in the articles collected that focused on learning abilities, learning styles, and their representation. Which in this case only takes on visual, auditory, and kinesthetic learning styles. The results of this study are expected to be beneficial for learning and be used as examples of the use of various mathematical concepts around us.
Penelitian ini didasarkan pada permasalahan rendahnya kemampuan mengenalkemampuan diri sendiri serta keharusan mengembangkan aspek afektif dalam pembelajaranmatematika yang mempunyai hubungan dengan keberhasilan seseorang dalam mengerjakantugas akademik. Untuk mengatasi hal tersebut, dilakukan penelitian dengan menggunakanmodel pembelajaran Search, Solve, Create and Share (SSCS). Penelitian ini mengkaji masalahpeningkatan self concept antara siswa yang mendapat pembelajaran matematika denganmodel pembelajaran SSCS dan pembelajaran konvensional. Penelitian ini merupakanpenelitian kuasi eksperimen dengan menggunakan teknik purposive sampling. Populasi dalampenelitian ini adalah siswa SMP. Sampel penelitiannya adalah siswa SMP kelas VII. Instrumenyang digunakan dalam penelitian berupa angket self concept dan lembar observasi. Analisisdata dilakukan secara kuantitatif dan kualitatif. Analisis kuantitatif dilakukan menggunakan ujistatistik nonparametrik MannWhitney-U. Analisis kualitatif dilakukan untuk mendiskripsikan selfconcept siswa setelah pembelajaran dan menganalisisnya menggunakan independentsamples test. Hasil penelitian menunjukkan bahwa Self concept siswa yang mendapatpembelajaran model SSCS lebih baik daripada siswa yang mendapat pembelajarankonvensional.
The era of technological disruption not only has an effect on changes in the business cycle, but also has an impact on the world of education. The world of education today also demands the ability to equip students with 21st century skills. These skills are the skills of learners who are able to think critically and solve problems, creatively, and innovatively, communication and collaboration skills. In the industrial era 4.0, universities are required to be able to overcome the turmoil of changes that occur due to digital transformation. Lecturers in the industrial era are required to have qualifications and competencies that can compete and survive in the turmoil of the industrial era 4.0. The purpose of this study was to determine how students perceive the competence of lecturers in the era of industrial disruption 4.0. The research method used in this research is quantitative research method with survey type. The data collection instrument used a questionnaire made through Google Forms. The sample of this study were 53 students of the Kerinci State Islamic Institute who were grouped by gender, namely 37 people (69.8%) were female and 16 people (30.2%) were male. Based on the results of the study, students were of the opinion that lecturers should be expressive and fun in teaching mathematics, lecturers should use online media to increase learning resources, lecturers should care about students and be helpful, lecturers should use language that is easy to understand, lecturers should not be rigid, lecturers should be formal and informal, lecturers should have good IT skills, lecturers in class should intersperse time with humor, lecturers should provide illustrations of theory in real and relevant forms, and ask students to use ICT in the learning process. Some of the obstacles that lecturers may face in implementing lecturer competencies in the era of industrial disruption 4.0 are lack of access and mastery of technology, lack of support from the university, and lack of awareness of the importance of lecturer competencies that are relevant to technological developments. Lecturers may also find it difficult to adapt the material taught to the rapid development of technology. To overcome these obstacles, lecturers need to be given support and training to improve their mastery of technology, as well as encouragement to continue developing their competencies.
The purpose of this service activity is to develop skills for youth villager who are involved in Karang Taruna in managing natural products in the Temedak Customary forest, Keluru Village, Kerinci Regency, Jambi Province. One of the many natural products found in the Temedak customary forest is Forest Bamboo which can be managed by the surrounding community. This mentoring activity was carried out with the support of the government and BumDes, the surrounding community and the assistance of IAIN Kerinci's Kukerta Students. In addition, this service is expected to provide knowledge in several fields, namely production, sales promotion, and marketing of a product. The method used is the guidance and evaluation method. The results of innovations made by youth organizations by processing bamboo into products that have selling and innovative values such as decorative lamps, tissue holders, and others.
The role of ICT (Information and Communication Technology) in education is very large in terms of benefits and advantages, namely facilitating broad access to education, being able to improve the quality of learning between students and lecturers. Mastering ICT is a priority that must be understood by everyone including students, but there are obstacles in using ICT such as networks that make it difficult for students to master it. The purpose of this study was to determine how students view the use of ICT in learning Mathematics. This research uses descriptive quantitative with survey method. The data collection instrument used a questionnaire by adapting the online lecture questionnaire for Iain Kerinci students as many as 54 respondents. The findings in this study are that students consider the use of ICT important in the world of education, especially learning mathematics, ICT makes it easier for students to learn mathematics, the use of ICT in learning mathematics, ICT makes it easier for students to find additional references in learning mathematics, the benefits of using ICT in class, a source of student understanding of mathematics material. However, there are obstacles in the use of ICT for students in learning mathematics such as network constraints, quota limitations and unstable networks and the lack of understanding of students themselves about the use of ICT.
Learning media is one of the means that can increase the effectiveness and efficiency of teaching and learning activities. The purpose of this study was to examine the effect of using instructional media on student learning outcomes in mathematics. Data is collected through related journals for review. The method used in this study is the SLR (Systematic Literature Review) method. Researchers collect accredited national journal articles sourced from the Google Scholar database with the help of the Publish Or Perish application. The articles used in this study were 16 articles from accredited national journals at Sinta 1 to Sinta 4 obtained from Google Scholar and Publish Or Perish. The articles collected are only articles published in the 2018-2022 timeframe. The results of the study indicate that the use of learning media in learning mathematics is very influential in generating interest and motivation in students and has an impact on student learning outcomes.
Audiovisual learning media is one of the teaching media used by teachers to make learning easier to understand. This research aims to see students' perceptions of the application of audiovisual learning media in mathematics learning subjects. This research is descriptive qualitative where this research will analyze the opinions of 28 students who were sampled. In this study, questionnaires were used to collect data on students' perceptions. Examining the data descriptive method was used. Based on the results of the study, it is known that students' perceptions of the application of audiovisual learning media make it easier for students to understand mathematics learning concepts are at a good level where 64.3% of students agree that the application of audiovisual learning media makes it easier for students to understand mathematics concepts. In addition, 78.6% of students also stated that the use of audiovisual learning media can make learning more interesting, and also 71.4% of students stated that the use of audiovisual learning media can provide a clearer picture of mathematics learning material. Therefore, the existence of audiovisual learning media is very helpful for a teacher during the teaching and learning process so that learning becomes fun.
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