We present a method for creating inconspicuous-looking textures that, when displayed as posters in the physical world, cause visual object tracking systems to become confused. As a target being visually tracked moves in front of such a poster, its adversarial texture makes the tracker lock onto it, thus allowing the target to evade. This adversarial attack evaluates several optimization strategies for fooling seldom-targeted regression models: non-targeted, targeted, and a newly-coined family of guided adversarial losses. Also, while we use the Expectation Over Transformation (EOT) algorithm to generate physical adversaries that fool tracking models when imaged under diverse conditions, we compare the impacts of different scene variables to find practical attack setups with high resulting adversarial strength and convergence speed. We further showcase that textures optimized using simulated scenes can confuse real-world tracking systems for cameras and robots.2. coining of "guided adversarial losses" concept, which strikes a middle-ground between targeted and nontargeted adversarial objectives, and empirically shown to enhance convergence and adversarial strength, study of Expectation Over Transformation (EOT) [1], highlighting the need to randomize only certain scene variables while still creating potent adversaries, and 4. show sim-to-real transfer of PATs created using a nonphotorealistic simulator and diffuse-only materials.
Recent research has found that many families of machine learning models are vulnerable to adversarial examples: inputs that are specifically designed to cause the target model to produce erroneous outputs. In this survey, we focus on machine learning models in the visual domain, where methods for generating and detecting such examples have been most extensively studied. We explore a variety of adversarial attack methods that apply to image-space content, real world adversarial attacks, adversarial defenses, and the transferability property of adversarial examples. We also discuss strengths and weaknesses of various methods of adversarial attack and defense. Our aim is to provide an extensive coverage of the field, furnishing the reader with an intuitive understanding of the mechanics of adversarial attack and defense mechanisms and enlarging the community of researchers studying this fundamental set of problems.
Deep networks have shown great performance in classification tasks. However, the parameters learned by the classifier networks usually discard stylistic information of the input, in favour of information strictly relevant to classification. We introduce a network that has the capacity to do both classification and reconstruction by adding a "style memory" to the output layer of the network. We also show how to train such a neural network as a deep multi-layer autoencoder, jointly minimizing both classification and reconstruction losses. The generative capacity of our network demonstrates that the combination of style-memory neurons with the classifier neurons yield good reconstructions of the inputs when the classification is correct. We further investigate the nature of the style memory, and how it relates to composing digits and letters. Finally, we propose that this architecture enables the bidirectional flow of information used in predictive coding, and that such bidirectional networks can help mitigate against being fooled by ambiguous or adversarial input.
The ability for a robot to navigate with only the use of vision is appealing due to its simplicity. Traditional visionbased navigation approaches required a prior map-building step that was arduous and prone to failure, or could only exactly follow previously executed trajectories. Newer learningbased visual navigation techniques reduce the reliance on a map and instead directly learn policies from image inputs for navigation. There are currently two prevalent paradigms: end-to-end approaches forego the explicit map representation entirely, and topological approaches which still preserve some loose connectivity of the space. However, while end-to-end methods tend to struggle in long-distance navigation tasks, topological map-based solutions are prone to failure due to spurious edges in the graph. In this work, we propose a learning-based topological visual navigation method with graph update strategies that improve lifelong navigation performance over time. We take inspiration from sampling-based planning algorithms to build image-based topological graphs, resulting in sparser graphs yet with higher navigation performance compared to baseline methods. Also, unlike controllers that learn from fixed training environments, we show that our model can be finetuned using a relatively small dataset from the realworld environment where the robot is deployed. We further assess performance of our system in real-world deployments. 1
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