In the first quarter of the new millennium, the immersive technologies such as Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR) are only a few steps away from becoming the mainstream tools within the design industry. This study investigated the internal and external barriers of technology adoption within design-oriented businesses. A mixed method was used to collect and analyze the data from the employees of a large design firm. This research confirmed that external barriers such as funding, technical support, training, and business strategy that exist at the organizational level are interrelated with the internal barriers such as designers’ and managers’ perception and attitude toward the new technologies. The managerial applications were discussed later and the directions for future research were provided.
Skins & Screens, the graduate‐level elective studio offered at the University of Pennsylvania, posits the building surface as a dynamic condition, simultaneously real and illusory, opaque and evanescent. Termed sheer opacity, this quality of enclosure provides an investigative focus for the consideration of surface as a dynamic perceptual field, a site for the mediation of physical and perceptual phenomena. Close analysis of selected work of the West Coast art movement Light and Space and that of contemporary installation artists inspired projects that used sheer opacity to examine the possibility of transforming space through the design of the building surface. Projects were developed through a series of “layers” in which students made installations, material constructs, digital simulations, and large‐scale detail studies of their proposals.
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