Visual working memory (VWM) adopts a specific manner of object-based encoding (OBE) to extract perceptual information: Whenever one feature-dimension is selected for entry into VWM, the others are also extracted. Currently most studies revealing OBE probed an ‘irrelevant-change distracting effect’, where changes of irrelevant-features dramatically affected the performance of the target feature. However, the existence of irrelevant-feature change may affect participants’ processing manner, leading to a false-positive result. The current study conducted a strict examination of OBE in VWM, by probing whether irrelevant-features guided the deployment of attention in visual search. The participants memorized an object’s colour yet ignored shape and concurrently performed a visual-search task. They searched for a target line among distractor lines, each embedded within a different object. One object in the search display could match the shape, colour, or both dimensions of the memory item, but this object never contained the target line. Relative to a neutral baseline, where there was no match between the memory and search displays, search time was significantly prolonged in all match conditions, regardless of whether the memory item was displayed for 100 or 1000 ms. These results suggest that task-irrelevant shape was extracted into VWM, supporting OBE in VWM.
BackgroundThis study explored whether the high-resolution representations created by visual working memory (VWM) are constructed in a coarse-to-fine or all-or-none manner. The coarse-to-fine hypothesis suggests that coarse information precedes detailed information in entering VWM and that its resolution increases along with the processing time of the memory array, whereas the all-or-none hypothesis claims that either both enter into VWM simultaneously, or neither does.Methodology/Principal FindingsWe tested the two hypotheses by asking participants to remember two or four complex objects. An ERP component, contralateral delay activity (CDA), was used as the neural marker. CDA is higher for four objects than for two objects when coarse information is primarily extracted; yet, this CDA difference vanishes when detailed information is encoded. Experiment 1 manipulated the comparison difficulty of the task under a 500-ms exposure time to determine a condition in which the detailed information was maintained. No CDA difference was found between two and four objects, even in an easy-comparison condition. Thus, Experiment 2 manipulated the memory array’s exposure time under the easy-comparison condition and found a significant CDA difference at 100 ms while replicating Experiment 1′s results at 500 ms. In Experiment 3, the 500-ms memory array was blurred to block the detailed information; this manipulation reestablished a significant CDA difference.Conclusions/SignificanceThese findings suggest that the creation of high-resolution representations in VWM is a coarse-to-fine process.
In daily life, visual working memory (VWM) typically works in contexts in which people make frequent saccades. Here, we investigated whether people can effectively control the allocation of VWM when making a saccade. Subjects were required to make an intervening saccade in the process of a memory task. The saccade target was either a to-be-remembered item or an extra, not-to-be-remembered item. The results showed that memory performance was poorer when a saccade was made to the extra, not-to-be-remembered item, regardless of its similarity to the memory item(s). In contrast, when memorizing the items while remaining fixated, subjects had similar memory performance whether an extra, not-to-be-remembered item was present or not. Taken together, these results demonstrated that volitional control over VWM allocation is greatly impaired when a saccade is made, indicating that VWM contains an automatic part that cooperates with eye movements and is allocated to a saccade target obligatorily.
Visual working memory is highly sensitive to global configurations in addition to the features of each object. When objects move, their configuration varies correspondingly. In this study, we explored the geometric rules governing the maintenance of a dynamic configuration in visual working memory. Our investigation is guided by Klein's Erlangen program, a hierarchy of geometric stability that includes affine, projective, and topological invariants. In a change-detection task, memory displays were categorized by which geometric invariance was violated by the objects' motions. The results showed that (a) there was no decrement in memory performance until the projective invariance was violated, (b) more dramatic changes (such as a topological change) did not further enlarge the decrement, and (c) objects causing the violation of projective invariance were better encoded into memory. These results collectively demonstrate that projective invariance is the only geometric property determining the maintenance of a dynamic configuration in visual working memory.
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