This study aims to provide an overview of the persuasiveness of flipbooks and education in the COVID 19 pandemic, an Omicron variant of the sports physiology course. The study is a descriptive quantitative study that evaluates educational flipbooks in a course of exercise physiology. The subjects of the study are the second semester of the 2020 class students who are taught in the exercise physiology course using virtual flipbooks. The study sample is the second semester of 2020 undergraduates whose location was selected using a simple random sampling technique, taking into account population uniformity. I will go to collect musical instruments in the flip book learning questionnaire. Engagement analysis used descriptive statistics. Consequence showed so students assessed that learning sports physiology apply flipbooks was effective (23.3%), rated it as productive (46.7%), along time placed average (20%). Handful students think about online education flipbooks failed (10%) and totally none (0%) who rate it very inefficient. Finally, to better the quality of flipbook learning in sports physiology in the course of the omicron variant of covid19 pandemic, schoolteacher must realize suggestions from respondents, namely: (1) studying is execute through video calls; (2) equipping of concise study materials; (3) minimizing dispatch material in the form of heavy videos to save quota with flipbook application; (4) the selection material flipbook on the criteria of language easy to understand; (5) continue lay out material before assignment; (6) display varied and contrasting questions for each student; (7) occupation include how it works; (8) assign occupation according course schedule; (9) prompt students an occupation given, with (10) reduce the task. Keywords: Abstract in English about 3-6 words, sorted alphabetically
This study aims to: (1) describe contextual-based thematic learning plan that is implemented in Muhammadiyah Primary School 9 Malang, (2) to describe contextual contextual teachinglearning in elementary school Muhammadiyah 9 Malang; (3) to describe contextual based thematic learning evaluation in Muhammadiyah Primary School 9 Malang. Methods This study is a qualitative descriptive study that describes phenomena in the field without treatment. The object of this research is the students of grade V SD Muhammadiyah 9 Malang. Sources of data obtained from teachers and students of class V. In addition, learning tools used when the implementation of learning. Main techniques of data collection through observation, documentation and interviews as research support techniques. Data analysis techniques used are data reduction, data display and conclusion / verification. The results showed that contextual thematic learning planning at SD Muhammadiyah 9 Malang was good enough and run as it should be. Implementation of contextually thematic learning at SD Muhammadiyah 9 Malang still not in accordance with the planning. The practice of contextual approach to thematic learning is still less than optimal. This is because teachers are less well understood with the application of contextual based thematic approach. Finally, the implementation of thematic learning evaluation that is used is in accordance with the assessment standards used. Evaluation of learning that includes assessment of student learning outcomes that include aspects of attitude, knowledge and skills.
The purpose of this study is to develop teaching materials of Sony Vegas media based with anchored instruction models. The development of this teaching material used the Research and Development (R&D) method with the 4D model (Define, Design, Develop, and Dessiminate). This research was started from the define stage where at this stage identification of material concepts were carried out in the textbook. Furthermore, the design and manufacture of Sony Vegas media based teaching materials with anchored instruction models was carried out in the design phase. After the teaching materials have been designed and made, the development stage was carried out, namely product validation by experts and product trials in the lecture process. Based on the results of this develop phase, it can be stated that the product was valid and practical, so it can be continued to the dessiminate stage. Based on the results of the validation of media experts, material experts, and small group trials. As a whole the development of teaching material with Soni Vegas-based is appropriate to be used as teaching material with an average value of 96.17% and it includes in the criteria of "Very Valid”.
Pembelajaran Lompat menjadi salah satu materi yang diajarkan pada siswa Sekolah Dasar. Penelitian ini bertujuan: (1) mendeskripsikan perencanaan pembelajaran lompat berbasis kontekstual, (2) mendeskripsikan pelaksanaan pembelajaran lompat jauh berbasis kontekstual, (3) mendeskripsikan evaluasi pembelajaran tematik berbasis kontekstual. Metode Penelitian menggunakan deskriptif kualitatif. Sampel penelitian ini yaitu siswa kelas 5 SDN Bandungrejosari 1 berjumlah 28 orang dengan menggunakan Total Sampling. Sumber data diperoleh dari guru, siswa dan perangkat pembelajaran yang digunakan guru. Teknik pengumpulan data dilakukan dengan observasi, dokumentasi dan wawancara. Teknik analisis data yang digunakan yaitu reduksi data, display data dan penarikan kesimpulan/verifikasi. Hasil penelitian menunjukkan bahwa perencanaan pembelajaran lompat jauh berbasis kontekstual di SDN Bandungrejosari 1 sudah berjalan sebagai mana mestinya. Pelaksanaan pembelajaran lompat jauh berbasis kontekstual di SDN Bandungrejosari 1 masiah perlu ditingkatkan. Praktik pendekatan kontektual pada pembelajaraan lompat jauh masih kurang maksimal. Hal ini disebabkan guru kurang memahami dengan penerapan pendekatan pembelajaran lompat berbasis kontekstual. Terakhir, pelaksanaan evaluasi pembelajaran lompat jauh yang dipergunakan sudah sesuai dengan standar penilaian yang dipergunakan, meliputi aspek sikap, pengetahuan dan keterampilan.
Tujuan penelitian ini adalah untuk mengembangkan model model latihan pukulan dropshot bulutangkis.Hasil penelitian menunjukan bahwa pengembangan model latihan pukulan forehand dropshot bulutangkis bagi siswa ekstrakurikuler di SMP Negeri 2 Trawas dapat digunakan. Metode penelitian ini menggunakan metode pengembangan Brog and Gall(1988) dalam terjemahaan prof. sugiyanto. Bahwa model latihan forehand dropshot bulutangkis sangatlah penting dikembangkan setelah dilakukan observasi dan dilakukan pengujian melalui analisis dari penilaian ahli , dan uji coba lapangan dengan kelompok kecil dan kelompok besar dalam situasi sebenarnya.Berdasarkan oberservasi dari uji coba kelompok kecil dan uji coba kelompok besar kepada siswa adalah: data hasil evaluasi yang diperoleh presentase keseluruhan pada uji coba kelompok kecil yaitu 78,7% data tersebut memenuhi kriteria baik dari presentase keseluruhan ujicoba kelompok besar adalah 80% data tersebut memenuhi kriteria baik. Berdasarkan keseluruhan hasil analisis data yang diperoleh bahwa pengembangan model latihan pukulan forehand dropshot bulutangkis dapat membantu pembelajaran siswa dan dapat digunakan sebagai buku panduan pengembangan model latihan forehand dropshot bulutangkis pada siswa ekstrakurikuler di SMP Negeri 2 Trawas kab.Mojokerto Tahun pelajaran 2016-2017.
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