Outfits in online fashion data are composed of items of many different types (e.g. top, bottom, shoes) that share some stylistic relationship with one another. A representation for building outfits requires a method that can learn both notions of similarity (for example, when two tops are interchangeable) and compatibility (items of possibly different type that can go together in an outfit). This paper presents an approach to learning an image embedding that respects item type, and jointly learns notions of item similarity and compatibility in an end-toend model. To evaluate the learned representation, we crawled 68,306 outfits created by users on the Polyvore website. Our approach obtains 3-5% improvement over the state-of-the-art on outfit compatibility prediction and fill-in-the-blank tasks using our dataset, as well as an established smaller dataset, while supporting a variety of useful queries 1 .
Designers often use examples for inspiration; examples offer contextualized instances of how form and content integrate. Can interactive example galleries bring this practice to everyday users doing design work, and does working with examples help the designs they create? This paper explores whether people can realize significant value from explicit mechanisms for designing by example modification. We present the results of three studies, finding that independent raters prefer designs created with the aid of examples, that users prefer adaptively selected examples to random ones, and that users make use of multiple examples when creating new designs. To enable these studies and demonstrate how software tools can facilitate designing with examples, we introduce interface techniques for browsing and borrowing from a corpus of examples, manifest in the Adaptive Ideas Web design tool. Adaptive Ideas leverages a faceted metadata interface for viewing and navigating example galleries.
Design patterns have proven useful in many creative fields, providing content creators with archetypal, reusable guidelines to leverage in projects. Creating such patterns, however, is a time-consuming, manual process, typically relegated to a few experts in any given domain. In this paper, we describe an algorithmic method for learning design patterns directly from data using techniques from natural language processing and structured concept learning. Given a set of labeled, hierarchical designs as input, we induce a probabilistic formal grammar over these exemplars. Once learned, this grammar encodes a set of generative rules for the class of designs, which can be sampled to synthesize novel artifacts. We demonstrate the method on geometric models and Web pages, and discuss how the learned patterns can drive new interaction mechanisms for content creators.
Data-driven models help mobile app designers understand best practices and trends, and can be used to make predictions about design performance and support the creation of adaptive UIs. This paper presents Rico, the largest repository of mobile app designs to date, created to support five classes of data-driven applications: design search, UI layout generation, UI code generation, user interaction modeling, and user perception prediction. To create Rico, we built a system that combines crowdsourcing and automation to scalably mine design and interaction data from Android apps at runtime. The Rico dataset contains design data from more than 9.7k Android apps spanning 27 categories. It exposes visual, textual, structural, and interactive design properties of more than 72k unique UI screens. To demonstrate the kinds of applications that Rico enables, we present results from training an autoencoder for UI layout similarity, which supports queryby-example search over UIs.
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