One of the greatest advantages of augmented reality (AR) in education is that AR increases student motivation. Nevertheless, there is a gap between the research on student motivation in AR and the definition of frameworks to inform and guide the design and development of AR applications that effectively support student motivation. In this paper, we attempt to bridge that gap as we introduce and evaluate a framework for designing motivational AR applications. Our framework has been built upon three theoretical foundations: motivational design, universal design for learning and co-creation. The evaluation study was conducted with 58 chemistry students enrolled in the vocational education and training (VET) program for Laboratory Operations, and we found that the framework not only effectively supports the four dimensions of Keller's (2010) ARCS (attention, relevance, confidence and satisfaction) model of motivation, but also demonstrates exceptional results in the Attention and Confidence dimensions of motivation.
Abstract. In technology-enhanced learning, activity-based learner models can provide evidence for competence assessment. Such models are the foundation for learning and teaching support, such as: adaptation, assessment, and competence analytics, recommendations, and so on. This paper analyses how to construct activity-based learner models based on existing data in the Moodle learning management system. Based on the activity theory model and the actuator-indicator model, aggregators of learner activities for different activity types were implemented in Moodle. This requires the consideration of the social roles in a course, in order to enable adaptive views for learners and instructors on the stored activity information. The implementation showed that Moodle stores information about course activities that requires filtering before it can get used for higher level processing. The social planes in Moodle reveal a higher complexity than it has been previously described by theories of classroom orchestration, such as actors who are no longer present in a course.
Since introduction of the European qualifications framework (EQF) as one instrument to bridge from learning institutions to competence driven lifelong learning, it remains a challenge for instructors and teachers in higher education to make efficient use of this framework for designing, monitoring, and managing their lessons. This paper presents a software suite for enabling teachers to make better use of EQF in their teaching. The software suite extends course design based on well-defined learning outcomes, monitoring performance and competence acquisition according to the EQF levels, assessment using scoring rubrics of EQF levels and competences in a 360-degree feedback, as well as visualizations of learning analytics and open student models in dashboards for different social perspectives in social planes. This paper includes a case study with 20 teachers who used the software suite in all phases of the course lifecycle for three programming courses. The results show that integrated applications for adopting the EQF in teaching practice are strongly needed. These results also show that the suite can assist teachers in creating contextual awareness, kindling reflection, understanding students and course progress, and inferring patterns of success and failure in competences development.
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