International audienceIn this paper, we propose a human-based model which builds a trust relationship between nodes in an ad hoc network. The trust is based on previous individual experiences and on the recommendations of others. We present the Recommendation Exchange Protocol (REP) which allows nodes to exchange recommendations about their neighbors. Our proposal does not require disseminating the trust information over the entire network. Instead, nodes only need to keep and exchange trust information about nodes within the radio range. Without the need for a global trust knowledge, our proposal scales well for large networks while still reducing the number of exchanged messages and therefore the energy consumption. In addition, we mitigate the effect of colluding attacks composed of liars in the network. A key concept we introduce is the relationship maturity, which allows nodes to improve the efficiency of the proposed model for mobile scenarios. We show the correctness of our model in a single-hop network through simulations. We also extend the analysis to mobile multihop networks, showing the benefits of the maturity relationship concept. We evaluate the impact of malicious nodes that send false recommendations to degrade the efficiency of the trust model. At last, we analyze the performance of the REP protocol and show its scalability. We show that our implementation of REP can significantly reduce the number messages
Abstract-In this paper, we present a new routing paradigm that generalizes opportunistic routing in wireless mesh networks. In multirate anypath routing, each node uses both a set of next hops and a selected transmission rate to reach a destination. Using this rate, a packet is broadcast to the nodes in the set and one of them forwards the packet on to the destination. To date, there is no theory capable of jointly optimizing both the set of next hops and the transmission rate used by each node. We bridge this gap by introducing a polynomial-time algorithm to this problem and provide the proof of its optimality. The proposed algorithm runs in the same running time as regular shortest-path algorithms and is therefore suitable for deployment in link-state routing protocols. We conducted experiments in a 802.11b testbed network, and our results show that multirate anypath routing performs on average 80% and up to 6.4 times better than anypath routing with a fixed rate of 11 Mbps. If the rate is fixed at 1 Mbps instead, performance improves by up to one order of magnitude.
The rapid growth of server virtualization has ignited a wide adoption of software-based virtual switches, with significant interest in speeding up their performance. In a similar trend, software-defined networking (SDN), with its strong reliance on rule-based flow classification, has also created renewed interest in multi-dimensional packet classification. However, despite these recent advances, the performance of current software-based packet classifiers is still limited, mostly by the low parallelism of general-purpose CPUs. In this paper, we explore how to accelerate packet classification using the high parallelism and latency-hiding capabilities of graphic processing units (GPUs). We implement GPU-accelerated versions for both linear and tuple search, currently deployed in virtual switches, and also introduce a novel algorithm called Bloom search. These algorithms are integrated with high-speed packet I/O to build GSwitch, a GPU-accelerated software switch. Our experimental evaluation shows that GSwitch is at least 7x faster than an equally-priced CPU classifier and is able to reach 10 Gbps with minimum-sized packets and a rule set containing 128K OpenFlow entries with 512 different wildcard patterns.
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