Accessible summary
Social Stories™ were used to help three adults with autism and one with Prader–Willi syndrome to change their behaviour.
The Social Stories were helpful for each person for a short time.
The adults and staff helpers enjoyed using the Social Stories.
SummaryMost research into the effectiveness of Social Stories has focused on children with Autism Spectrum Disorders (ASD). This study examines the use of Social Stories with four adults with learning disabilities and social communication impairments characteristic of ASD. This study employed an N = 1 multiple‐baseline, across‐participant, AB design with fade and maintenance probe stages. Each participant was involved in two Social Story interventions. The intervention and data collection was carried out by support staff who knew the participants. Results found that all target behaviours showed positive change during at least one phase of the study, although data indicated a return towards baseline levels across all behaviours into the probe phase. Social Stories had positive effect on improving social interaction in adults with social interaction impairments, even though this effect was short‐lived. As the behaviours targeted were long standing, longer intervention which is context‐specific may enable more permanent changes to occur.
Objective
The purpose of this study is to examine the usability and utility of an office-based iPad app that we developed for older adults with chronic low back pain (CLBP). The app screens for conditions that contribute to back pain and pain interference and provides personalized education based on patient responses. It also facilitates patient–provider communication regarding treatment targets and expectations.
Methods
Forty-six older adults (age ≥60 years) with CLBP were recruited from the Veterans Affairs and from the Pittsburgh community. Testing was split into two phases. Alpha testing (N = 15) was used to drive design changes to the app. Beta testing (N = 30, after one participant withdrew) used a structured questionnaire to evaluate the app’s usability and utility.
Results
The application was rated highly for usability and utility (9.6 and 8.9 out of 10, respectively). The majority of participants (82.1%) agreed that the app would help them communicate with their doctor and that it gave them useful information about potentially harmful or unnecessary interventions such as opioids and imaging (79.2% and 75.0%). Participants (age ≥60 years, mean age = 75.5 years) were able to successfully use the application without assistance and would be willing to do so in their primary care office.
Conclusions
We present the development of a CLBP app that screens for pain contributors and provides personalized education based on patient responses. Such an app could be employed in a variety of clinical settings to help educate patients about their CLBP and to curtail unnecessary interventions. Patient outcomes are being tested in an ongoing clinical trial.
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