The purpose of this study is to describe the advantages of traditional games compared to digital games in adolescent personality development. The method used is descriptive qualitative. The source of research data is the game activities of teenagers, both playing traditional games and digital ones and the various libraries about games. The results of the study show that traditional games are superior to digital games, especially the formation of adolescent characters as individuals and community members. Traditional games further develop the potential and health of adolescents comprehensively, whereas the digital games hone skills more cognitive and more affective than those ones. The results of this study are needed to provide understanding to the parents, the teachers, and the government in providing students learning facilities and regulation.
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.