The 3D reconstruction of simultaneous localization and mapping (SLAM) is an important topic in the field for transport systems such as drones, service robots and mobile AR/VR devices. Compared to a point cloud representation, the 3D reconstruction based on meshes and voxels is particularly useful for high-level functions, like obstacle avoidance or interaction with the physical environment. This article reviews the implementation of a visual-based 3D scene reconstruction pipeline on resource-constrained hardware platforms. Real-time performances, memory management and low power consumption are critical for embedded systems. A conventional SLAM pipeline from sensors to 3D reconstruction is described, including the potential use of deep learning. The implementation of advanced functions with limited resources is detailed. Recent systems propose the embedded implementation of 3D reconstruction methods with different granularities. The trade-off between required accuracy and resource consumption for real-time localization and reconstruction is one of the open research questions identified and discussed in this paper.
Embedded simultaneous localization and mapping (SLAM) aims at providing real-time performances with restrictive hardware resources of advanced perception functions. Localization methods based on visible cameras include image processing functions that require frame memory management. This work reduces the dynamic range of input frame and evaluates the accuracy and robustness of real-time SLAM algorithms with quantified frames. We show that the input data can be reduced up to 62% and 75% while maintaining a similar trajectory error lower than 0.15m compared to full precision input images.
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