The sense of touch provides a particular access to our environment, enabling a tangible relation with it. In the particular case of cultural heritage, touching the past, apart from being a universal dream, can provide essential information to analyze, understand, or restore artifacts. However, archaeological objects cannot always offer tangible access, either because they have been destroyed or are too damaged, or because they are part of a larger assembly. In other cases, it is the context of use that has become inaccessible, as it is related to an outdated activity. We propose a workflow based on a combination of computed tomography, 3D images, and 3D printing to provide concrete access to cultural heritage, and we illustrate this workflow in different contexts of inaccessibility. These technologies are already used in cultural heritage, but seldom combined, and are most often employed for exceptional artifacts. We propose to combine these technologies in case studies corresponding to relevant archaeological situations.
Abstract. The castle of Coatfrec is a medieval castle in Brittany constituting merely a few remaining ruins currently in the process of restoration. Beyond its great archeological interest, it has become, over the course of the last few years, the subject of experimentation in digital archeology. Methods of 3D scanning were implored in order to gauge comparisons between the remaining structures and their absent hypothetical ones, resulting in the first quantitative results of its kind. This paper seeks to introduce the methods which carried out said research, as well as to present the subsequent results obtained using these new digital tools.
International audienceReconstitution of whole ceramics from fragments is a true priesthood for ceramographers. This activity remains mainly handled by manual sketching and can be very time consuming. However, more and more tools and workflows provide digital solutions, based on 3D technologies, to assist such tasks. In this paper, we present an application of photogrammetry on ceramic fragments from two excavation sites located in Brittany, France. This study was required by two ceramics specialists and conducted in CReAAH, a French research center in archaeology, archaeosciences and history. The 3D restitution by photogrammetry of these different fragments allowed reconstructions of the original shapes of the potteries or at least to get to as close as possible. We furthermore used the resulting 3D models of the ceramics to compute various metrics required by the ceramographers. In collaboration with IRISA, a French research center in computer science, we designed and generated a presentation support using a 3D printer. This work is based on affordable tools and illustrates how 3D technologies can be quite easily integrated in archaeology process with limited financial resources, to obtain useful results for the study and analysis of such artefacts
We propose a simple semi-discrete spatial model where rents, wages and the density of population in a city can be deduced from freemobility and equilibrium conditions on the labour and residential housing markets. We prove existence and (under stronger assumptions) uniqueness of the equilibrium. We extend our model to the case where teleworking is introduced. We present numerical simulations which shed light on the effect of teleworking on the structure of the city at equilibrium.
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